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Post by GM / Malinous on Mar 18, 2012 18:48:57 GMT -5
Pulled this from antoher thread, Ehren may have been keeping better track than me, need to compare to his journal entries.
Strassa Veltom Charassa Rua Mawag Gamil: 30, Tournament ended Raquas Sollus 3: killed Cinder Riyag Teayu Borrum: 4, approx, started hunting cadaver men Current: about Borrum 25
Doddul Then Festival days.
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Post by GM / Malinous on Mar 18, 2012 19:18:44 GMT -5
Oh, follow up. The horror-marked guardsman apparently hung himself. So it was probably suicide. Although it proves awfully convenient for maintaining Elias's plausible deniability, so make of that what you will :-).
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Post by GM / Malinous on Mar 18, 2012 19:23:36 GMT -5
We have 4 weeks until the yearly festival, we can safetly treat that as downtime. I was thinking of inserting 6 months, but I"m not 100% sure the festival can go by without *anything* of note happening :-).
We also just got handed an orichalchum coin each. Worth 10,000 if we sell it. Although they are orichalcum. One option is to just turn one into coin, and keep the other two.
Or we could trade them all. Or trade in 2 of the 3, and keep the third one for emergencies (given the special properties of orichalcum coins).
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Post by Mawaris on Mar 18, 2012 20:57:34 GMT -5
We probably don't need more than 10,000 silver at this point (although, if we need it to get a start on construction plans, there is that), so I'd be in favor of just cashing in one now and keeping the other two.
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Post by ehren on Mar 19, 2012 10:50:04 GMT -5
I agree. An orichalchum coin is very precious... I'd prefer to keep all three, but we need the money.
So, sell one & keep the other 2 as spares.
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Post by ehren on Mar 19, 2012 10:50:55 GMT -5
Pulled this from antoher thread, Ehren may have been keeping better track than me, need to compare to his journal entries. Strassa Veltom Charassa Rua Mawag Gamil: 30, Tournament ended Raquas Sollus 3: killed Cinder Riyag Teayu Borrum: 4, approx, started hunting cadaver men Current: about Borrum 25 Doddul Then Festival days. When they took down the old Redbrick site, I lost access to the calendar. So, I haven't kept up the dates in the Journal. Sorry
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Post by GM / Malinous on Mar 19, 2012 11:00:02 GMT -5
It works out, We've got the midsummer Tournament as a set date and can build around that, and I'm not too worried about losing a day or week here or there. But I like having a general outline, hopefully i'll keep better track in the future :-). Also, we need birthdays ;-).
And it looks like the plan is to sell one orichalchum coin, take 3,330 silver each, and donate the remaining 10 silver to our Uld/Orphan/Rounding Error Fund?
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Post by GM / Malinous on Mar 19, 2012 11:08:15 GMT -5
And Mal donates 1,330 to the "mes is making potions for us" fund that Mes is tracking :-).
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Post by ehren on Mar 19, 2012 11:38:37 GMT -5
It works out, We've got the midsummer Tournament as a set date and can build around that, and I'm not too worried about losing a day or week here or there. But I like having a general outline, hopefully i'll keep better track in the future :-). Also, we need birthdays ;-). And it looks like the plan is to sell one orichalchum coin, take 3,330 silver each, and donate the remaining 10 silver to our Uld/Orphan/Rounding Error Fund? Maybe a 5/5 split. With 5 going to the spy network and 5 going to setting up a Troubadour network? I'm good with all 10 going to the Uld and the Crew... and they can spread our message for us.
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Post by ehren on Mar 19, 2012 11:39:17 GMT -5
And Mal donates 1,330 to the "mes is making potions for us" fund that Mes is tracking :-). Yay! Potions! Do you know how many boosters that is?
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Post by ehren on Mar 19, 2012 11:56:32 GMT -5
Also, I think Mes will be casting Healing Sleep to speed up our recoveries.
While Mes is injured (and can't train), he'll work on potions. Any requests? I plan to make sure we each have some boosters (3+), healing potions (2+), 1 last chance salve, and maybe a few salve of closures for the group (3). I don't know if we'll have the time to finish my list, but let me know if you have any priorities.
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Post by ehren on Mar 19, 2012 12:00:17 GMT -5
I have enough LP to get 4th Circle Wizard.
However, I'd like to branch out into enchanting soon. I'd also like to raise my STR, my skills, and weave a thread...
Do you guys think that I should go for 4th? (I think that is my gut instinct on this. I should have enough to almost replenish my karma, maybe weave a thread, and raise Wound Balance... but I haven't really run the numbers to hard).
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Post by ehren on Mar 19, 2012 12:03:56 GMT -5
I think we know the thread knowledge for the spell matrix object, and E'm's flask, but Tom can you tell me if we do?
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Post by GM / Malinous on Mar 19, 2012 12:36:31 GMT -5
Yes, we have all the key knowledges for the Flask. I was planning to go to Elementalism 4, and weave a thread to the flask probably. Although actually debating.
Maximum Threads are 2. And I have and regularly use fireblood. So I need it less than others. It also doesn't stack with other bonuses/booster, so it's less useful for me, since I basically am always hopped up on boost(er).
Also, the big use is probably eliminating wounds. I don't take as many wounds as the two of you :-).
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Post by ehren on Mar 19, 2012 13:14:13 GMT -5
I think we know the thread knowledge for the spell matrix object, and E'm's flask, but Tom can you tell me if we do? Thats part of the appeal for getting Wizard 4. Being able to weave threads to objects could help out. Although, I also want to make some of those objects. I just don't think I can afford the 2100LP + the cost of learning the knacks to construct our own gear, right now.
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Post by GM / Malinous on Mar 19, 2012 17:29:42 GMT -5
We also know the first thread for the hat.
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Post by GM / Malinous on Mar 19, 2012 17:32:36 GMT -5
Realistically, I'm thinking in combat only one person can probably use the healing potion at a time, passing it back and forth not practical, so I'm wondering who will carry it and if it's worth me getting the thread or Mes.
In truth, Maw is the one who should weave the thread :-). Not to dump items on him, but Mes at least can get fireblood, not sure if we will though :-). Not necc. a high thread, but at least a 1-2. To cut down on healing time :-).
The question is just whether Mes or Mal should weave the second thread :-p.
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Post by ehren on Mar 19, 2012 18:24:44 GMT -5
Well, from a pratical standpoint I think War should carry it.
He tends to take the most damage, so giving him the potion makes sense to me.
[Mes might get fireblood, but it'll be a long way off. He just doesn't have enough recovery tests to make it worthwhile. With 3 recovery test, 1 would most likely be spent for Wood Skin, leaving only 2 left for healing... maybe]
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Post by ehren on Mar 19, 2012 18:25:43 GMT -5
Realistically, I'm thinking in combat only one person can probably use the healing potion at a time, passing it back and forth not practical, so I'm wondering who will carry it and if it's worth me getting the thread or Mes. In truth, Maw is the one who should weave the thread :-). Not to dump items on him, but Mes at least can get fireblood, not sure if we will though :-). Not necc. a high thread, but at least a 1-2. To cut down on healing time :-). The question is just whether Mes or Mal should weave the second thread :-p. I'll probably take the 2nd thread.
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Post by GM / Malinous on Mar 19, 2012 18:42:04 GMT -5
12,600 spent of 16,450 3,320 silver remaining
(1 day)(500 LP)Air Speaking 4 (1 day)(500 LP)REad/Write Magic 4 (1 day)(500 LP)Spell Matrix 4 (1 day)(500 LP)Fire Heal 4 (3 days)(1000 LP) Elemental Tongues 4 (0 days)(50 LP) 5 Karma (Total to 15) (6 days)(800 LP) +1 Strength (1 day)(0 LP) Forging Mes's Boots: Roll: 3+8,4=15, success! 16,450 of 16,450 LP
500 Silver for training (Circle 4 Elementalist) -- Auto Spell: Lighten Load (7 days) - 360 Silver to train Str 60*6 -830 to Mes for potions -950 Espagra Scale Cloak -90: two Handed Sword (Self Made, roll 8,1+6,4=19 -250 Forge Weapon #1 (paying someone else) -175 Ringmail -21 Ferndask -95 two boosters 59 Silver Remaining
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Post by Mawaris on Mar 19, 2012 20:20:03 GMT -5
I have the LP for 4th circle Swordmaster, so I'll be able to weave threads. Should have plenty for both the hat and the potion.
The Braiding Threads knack lets us bypass the Maximum Threads, but everyone who is combining threads needs to know it. It only requires rank 5 Thread Weaving, so Mes and Mal could get that before they weave threads to it, and then we can all use it. It'll be most useful for whoever is carrying it, but it would still be good for us all to have it at least for the Cure Disease and Cure Poison functions.
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Post by Mawaris on Mar 19, 2012 20:37:02 GMT -5
First things first, the amount of time I need to heal. I have 17 stun, 15 damage, and 1 wound. I'll pay for physician use on each of these. I have three recovery tests remaining the day of.
First recovery test, healing stun: rolls: d12e + d6e + d6e Recovery Test => 16 + 3 + 1 = 20
Heals all my stun. 15 damage remaining.
Second Recovery Test: rolls: d8e + d6e Recovery Test => 12 + 4 = 16
All healed, and I heal the wound the next day. So for once, damage doesn't cost me any time.
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Post by Mawaris on Mar 19, 2012 20:55:19 GMT -5
Next, increasing talents:
Karma Ritual 4 Maneuver 4 Heartening Laugh 4
3 days, 1500 LP spent
I'll also do three Karma Rituals, starting after I increase Karma Ritual, to buy 9 karma. I'll do these to demonstrate our epic battles against the undead hordes.
First Karma Ritual: rolls: d6e + d6e Acting => 2 + 5 = 7 rolls: d12e Dancing => 11
Second Karma Ritual: rolls: d6e + d6e Acting => 4 + 2 = 6 rolls: d12e Dancing => 6
Third Karma Ritual: rolls: d6e + d6e Acting => 4 + 5 = 9 rolls: d12e Dancing => 1
90 more LP spent
Then I'll train to 3rd circle Illusionist and 4th circle Swordmaster. That'll take the next two weeks and 800 silver.
Next up, buying my new talents. My option talents are Spell Matrix (Illusionist) and Anticipate Blow (Swordmaster). Thread Weaving (Weapon Weaving) 1 Dead Fall 1 Spell Matrix 1 Anticipate Blow 1
That's 400 more LP and another 4 days. Then I need to evaluate, figure out what I need for weaving threads, etc, so that will be another post.
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Post by Mawaris on Mar 19, 2012 21:32:51 GMT -5
What are the LP costs of the first thread (which determines the costs of later threads) for the hat and the potion? Doesn't look like those are in the item threads.
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Post by GM / Malinous on Mar 20, 2012 7:59:00 GMT -5
They're both Journeyman. [Actually is listed! :-)] (As Journeyman talent, so they start at 200).
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Post by ehren on Mar 20, 2012 13:11:21 GMT -5
(1 day)(500 LP)Read/Write Language 4 (1 day)(200 LP)Book Memory 2 (1 day)(300 LP)Book Memory 3 (1 day)(500 LP)Book Memory 4 (1 day)(500 LP)Spell Matrix 4 (0 days)(60 LP) 6 Karma (Total to 16, Max 16)
Train to Wizard 4. I haven’t selected my free spell yet, though…
Which leaves me with 700 LP for threads, maybe raises Wound Balance and getting some more spells.
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Post by ehren on Mar 20, 2012 13:44:09 GMT -5
Healing:
I've taken 32 Strain, 20 damage, and 1 wound.
My last recovery test before bed: WIL+TOU (for stun only) - step 13: d12d10 (6,5) = 10 (after the -1)
Cast Healing Sleep on myself Threadweaving - step 11: d10d8 (3,4) = 7 Success Threadweaving - step 11: d10d8 (4,4) = 8 Success Spellcasting (with lowered Spell defense) - step 11: d10d8 (5,4) = 9 (maybe success?) [If I didn't succeed, I'd keep casting untill I did]
6 stun, 36 damage, 1 wound Next day 4 recovery tests with +4.
1st: step 10: 2d8 (3,4) = 6 2nd: step 10: 2d8 (2,3) = 4 3rd: step 10: 2d8 (1,3) = 3 4th: step 10: 2d8 (5,6) = 10
After day 1: 6stun, 13 damage, 1 wound
Day 2: 1st: step 6: d10 (4) = 3 2nd: step 6: d10 (5) = 4 3rd: step 6: d10 (4) = 3
Day 3: 1st: step 6: d10 (4) = 3 2nd: step 6: d10 (5) = 4 3rd: step 6: d10 (3) = 2 1 wound left
Day 4: Heal wound
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Post by ehren on Mar 20, 2012 13:45:21 GMT -5
(1 day)(500 LP)Read/Write Language 4 (1 day)(200 LP)Book Memory 2 (1 day)(300 LP)Book Memory 3 (1 day)(500 LP)Book Memory 4 (1 day)(500 LP)Spell Matrix 4 (0 days)(60 LP) 6 Karma (Total to 16, Max 16) Train to Wizard 4. I haven’t selected my free spell yet, though… Which leaves me with 700 LP for threads, maybe raises Wound Balance and getting some more spells. Of course, if I'd had 40 extra LP, I wouldn't have bought karma, and would have instead increased my strength.
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Post by ehren on Mar 20, 2012 13:48:47 GMT -5
Days 1-3 - spent making a healing potion Day 4 spent making a booster
Healing potion - step 10: 2d8 (1,8+2) = 11 (succeed) Booster - step 10: 2d8 (5,6) = 11 (Succeed)
Days 5+ spent training & celebrating (unless there are a few days before the celebrations, in which case Mes will work on some more potions)
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Post by ehren on Mar 20, 2012 16:54:06 GMT -5
So, I'm debating getting Converation as my Wizard 4th Optional talent over another spell matrix.
The spell matrix is always handy, but I think I can get 2 out of Nethermancer, when I pick that up. Those will be more expensive, but I'll definately want the spell matrixes.
As for Conversation, I know that Mes is woefully defiecient in social situations, and Converstaion might be able to put people/patients at ease.
What do you think?
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