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Post by Mawaris on Aug 28, 2012 19:27:00 GMT -5
I'm back now, didn't have much time to check things here while I was gone and didn't have the books with anyway.
I'm leaning towards Mimic Voice for my option talent. It works well with some of my spells and other abilities; combined with Disguise Self I can imitate anyone magically. It's also a tool I don't otherwise have (apart from Acting, which has limitations).
Arcane Mutterings doesn't seem all that great to me. It can deal with crowds, but there are other ways of dealing with crowds. Winning Smile is nifty but limited; better for a female character than a male, probably, given most of the prominent NPCs so far are male. Silent Walk is another option but we aren't that stealthy of a party, and if we want to be I can learn that as a skill, which isn't possible with Mimic Voice.
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Post by ehren on Aug 28, 2012 21:45:01 GMT -5
I am learning Silent Walk as an optional Talent... so, if you and Tom should learn it as a skill at some point.
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Post by ehren on Aug 30, 2012 15:27:34 GMT -5
I think I'd still like to work on setting up an Avatar Tournament... or maybe something like the Assassin game we played in college. So, instead of a formal tournament, when you see a Caster that is involved in the game, you can challege them on the spot to an Avatar duel. With the purpose being to hone skills to ready for the invasion & to keep everyone's witts about them at all time - you never know who you will meet, or if they are 'freindly.' What do you think would go over better? I'll put up a prize for this. Probably a healing potion.
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Post by ehren on Aug 30, 2012 15:29:08 GMT -5
I'd like to try to figure out if the Grimiores we got from The Block will provide more than the 1st Circle spells. I am specifically wondering, if we learn all the 1st Circle spells, whether or not the book will automatically (or required us to go back to the Block) populated with all the 2nd Circle spells. Do you think Alfred or Father would be able to tell us this? It will only take me 50 LP to find out and that's probably on my to-do list during this downtime. Were we able to get the information? It does effect which spells I will have learn and/or buy during the downtime.
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Post by Mawaris on Aug 30, 2012 18:32:13 GMT -5
Do you think Alfred or Father would be able to tell us this? It will only take me 50 LP to find out and that's probably on my to-do list during this downtime. Were we able to get the information? It does effect which spells I will have learn and/or buy during the downtime. I did buy all of the remaining 1st circle spells from my book, so we would find this out if this is the case.
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Post by Mawaris on Aug 30, 2012 18:56:50 GMT -5
Hadn't rolled for my karma rituals yet. I'll just be doing these in the default manner, I don't have any special plans this time. Karma Ritual 1: rolls: d6e + d6e Acting => 10 + 2 = 12 rolls: d12e Dancing => 9 Karma Ritual 2: rolls: d6e + d6e Acting => 4 + 5 = 9 rolls: d12e Dancing => 23 Karma Ritual 3: rolls: d6e + d6e Acting => 2 + 2 = 4 rolls: d12e Dancing => 4 Karma Ritual 4: rolls: d6e + d6e Acting => 3 + 1 = 4 rolls: d12e Dancing => 14 Also my remaining downtime will be spent learning Silent Walk as a skill, using the new time to LP for skills option.
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Post by ehren on Aug 31, 2012 17:00:17 GMT -5
So, I was going to work soley on making healing potions, I can only make 6/downtime. I was then planning on buying a few more, because we go through them fairly quickly. I figured 3-4 healing potions/brother would be good.
Thoughts?
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Post by ehren on Aug 31, 2012 17:16:46 GMT -5
I also plan on getting some forging done, and buying a few spells.
The spell plan depends on if the Grimoire will give us free Circle 2 spells though.
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Post by ehren on Sept 5, 2012 11:46:25 GMT -5
Hadn't rolled for my karma rituals yet. I'll just be doing these in the default manner, I don't have any special plans this time. Karma Ritual 1: rolls: d6e + d6e Acting => 10 + 2 = 12 rolls: d12e Dancing => 9 Karma Ritual 2: rolls: d6e + d6e Acting => 4 + 5 = 9 rolls: d12e Dancing => 23 Karma Ritual 3: rolls: d6e + d6e Acting => 2 + 2 = 4 rolls: d12e Dancing => 4 Karma Ritual 4: rolls: d6e + d6e Acting => 3 + 1 = 4 rolls: d12e Dancing => 14 Also my remaining downtime will be spent learning Silent Walk as a skill, using the new time to LP for skills option. You could throw in the bit you made up about the Horror ordering the killing of its minions for our continued survival. It would get the word out, and at the same be kinda cool.
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Post by Mawaris on Oct 6, 2012 11:07:00 GMT -5
I'd like to try to figure out if the Grimiores we got from The Block will provide more than the 1st Circle spells. I am specifically wondering, if we learn all the 1st Circle spells, whether or not the book will automatically (or required us to go back to the Block) populated with all the 2nd Circle spells. Did we ever get an answer on this? I learned all of my remaining 1st circle spells this downtime. I was planning on learning some spells and if 2nd circle spells ecame free that might have influenced what I learn (though I had a couple of 4th circle spells in mind too).
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Post by Mawaris on Oct 6, 2012 11:12:19 GMT -5
As for (A) I think we should sell it at cost (50/50) to the Guard and the Black Company. I assume we did this? That's 2010 silver total, 670 each.
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Post by ehren on Oct 6, 2012 21:45:04 GMT -5
I don't think I counted that...
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Post by ehren on Jun 23, 2013 22:22:40 GMT -5
Were we able to get the information? It does effect which spells I will have learn and/or buy during the downtime. I did buy all of the remaining 1st circle spells from my book, so we would find this out if this is the case. Just to pop this back up the que. I figured Tom was still figuring out what the spell books did. [shrug]
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Post by GM / Malinous on Jun 25, 2013 20:47:39 GMT -5
I was planning on having populate with Circle 2 spells once you learn all Circle 1.
I'm debating whether or not improving them requires them to be a thread item. If not a thread item, the magic would be directly tied to the block and probably require returning.
If a thread item it would automatically populate with circle 2 spells once a thread is woven, and it would probably be a spell matrix item (that would eventually become enhanced/armored probably). , it would also be a spell matrix item, and possibly spell defense over time.
Obviously not truly useful until higher levels when teachers are harder to find.
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Post by GM / Malinous on Jun 25, 2013 21:31:28 GMT -5
My understanding is that the answer to these questions were: (A) Mithril sold 50/50 to the Guard/Black Company (@ cost, so they appreciate it!). We each get 670 silver from that. (B) Going to uld and Lud. Lud likes the shiny gem, and Uld thinks he knows a guy who knows a guy who might be able to turn the web into a magical broom. Will save him minutes and minutes of sweeping a day! And I totally expect we'll see Lud sporting an emerald eye in the future. (he's the one with the blood charm in his eye, right?) (C) I think Maw wrote down the wagon. And hopefully what it does, cause I've totally forgotten its weight limits. ARMOR! Here's my understanding so far: Chest: To Allies: (1) 1500 Silver in Silver (2) 300 gold (worth 3000 silver) (3) 900 silver in Gems One to Each of The Brothers: (4) 3 each: Earth Coin, Water Coin, Fire Coin, Air Coin [Amounts to about 1080 to each ally (x 5: Mi'Ven, Goldheart, Mok, Mak and B'laay), 2200 to each brother] Wagon: To the Brothers: (1) Magical background picture screen ----- Assuming Maw (2) Magical alchemist kit ----- I'm assuming Mes :-) (3) 10,000 worth of Mithril. ----- 1370 Chain Shirt for Mes (5/1-1 base armor) ----- 1370 Chain Shirt for Maw (5/1-1 base armor) ----- 5,250 Plate ARmor for Mal (9/1-4 IIRC base armor) -----2,010 to (4) Magic Floating Wagon ----- Group! Although someone should specifically write it on their character sheet! Other: (1) Stone Man Emerald Eye, worth 300 silver (with a slight impurity that makes it look kind of like it has a pupil). (2) Thorax Web, worth 150 silver. ----- Not Sure. Could either give to allies or Mes for potion making ;-). [[[[[[[[[[[]]]]]]]]]]]]]]]]] If that's accurate, the big undecideds are: (A) What to do with 2,010 worth of Mithril; and (B) Emerald Eye (300) + Thorax Web (150) (C) Who's writing the Wagon on their character sheet
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Post by GM / Malinous on Jun 25, 2013 22:16:44 GMT -5
Debating it, I think I"ll stick with my original plan on the grimoires. So they're basically something that was given to all novices.
Novice spells update relatively automatically. (1st through 4th circle). By relatively automatically, I'm leaning towards you're flipping through the book, somehow get a somewhat nasty papercut, a brief incantation appears on the page, you can just barely comprehend it with your new level of spell mastery, so you mutter it, and then the 2nd circle spells appear in the grimoire.
Spells above Novice will require returning to the block though. On the grounds that novice spells falling into the wrong hands are not that dangerous.
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Post by ehren on Jun 27, 2013 0:44:10 GMT -5
(C) I think Maw wrote down the wagon. And hopefully what it does, cause I've totally forgotten its weight limits. I wrote the wagon down. We didn't get any of the particulars on it though. I was planning on researching it. Kinda figured it was probably enchanted with true air, but that was just a guess.
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Post by Mawaris on Jun 27, 2013 8:20:13 GMT -5
(C) I think Maw wrote down the wagon. And hopefully what it does, cause I've totally forgotten its weight limits. I wrote the wagon down. We didn't get any of the particulars on it though. I was planning on researching it. Kinda figured it was probably enchanted with true air, but that was just a guess. I have this on my character sheet: So it's on mine too, but I didn't write down the limits either. I guess we'll have to look it up sometime.
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Post by GM / Malinous on Jun 27, 2013 12:15:19 GMT -5
*As you approach the entrance, another two figures, identical to the Custodian, emerge from a side hallway. One is carrying a bundle of swords, the other is carrying a bundle of books* Custodian: "As is customary for those who pass the initial tests, tradition dictates that each student receive certain instruments. While you are not formally students, a small change to tradition after all these millenia seems prudent. " The one figure offers each of you what appears to be a two-inch thick tome, bound in burnished bronds. "Many but not all of our students showed some skill with magic. The tomes both record spells and contain unlimited pages for recording spells and other information. The pages appear thick, but are capable of almost infinite thinness as necesary to support the contents. Additionally, each tome contains the spells that students were expected to master before advancing." *Each book contains all first level spells of your respective discipline, in Mes's case, Wizardry and Nethermancy-- you still have to learn them normally to use them of course as per rules (with LP cost), but it could save some silver!-- as well as extra blank pages which the tomes never seem to run out of* "In addition, of course, our students were expected to exercise a firm hand if needed. Thus, these blades were forged here utilizing a rare alloy, the forging of which was a closely guarded secret." *second figure hands each of the Brothers a scabbarded sword. It's length is approximately that of a broadsword, but the blades are noticeably thinner (although not as thin as a rapier, so, a Longsword - a type of sword not really produced in Barsaive, as the default metallurgy just isn't advanced enough.)* *Mal examines a small length of the Blade and appears a bit shocked . . . * Mal: "Is this . . . mithril? There are legends . . . but . . . no one really believes." Custodian: "Yes. I suspected as much." *Game terms, basically the properties of it are: (1) counts as magical for spirits - although I'm not sure that matters in Earthdawn, but if this were Shadowrun! (2) +1 damage (not step, just automatically does +1 damage) against horrors and horror constructs. The single point of damage ignores armor. [So if you roll step 12 damage, not armor-defeating, and roll 8+7 (15) for damage, you would deal 16 damage to something with 0 armor, and 1 damage to something with 20 armor). (3) Does not require any additional material to forge (currently, half the cost of forging a weapon is considered material components, so it can be forged at half price, basically, or free by Mal :-p. Also the metal is extremely resilient and on a pathetic result is not ruined, althuogh the forging benefit is reduced by 1 (minimum 0). ]
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Post by GM / Malinous on Jun 27, 2013 12:21:16 GMT -5
So you each got one sword (I also lowered the str min by 1 in a later post) - Basically entrants to the block with martial talents were given the basic unadorned mithril weapons as status symbols. The spellbooks were for magical trainees. I.e. things every person whontrained there were given)
and wagon is
*Inside the stable-area is a small wagon (approx 4' wide by 5' long) . . . notable for its lack of wheels. It has a flat bottom and appears to hover 12 inches off the ground. [Same principle as a floating chair]. Loaded with several things under tarps.*"You should be able to navigate the tunnels with that. You'll find it's surprisingly easy to pull. Although traditionally one would use a beast of burden."[Holds up to 450 lbs of gear, basically an in-built lighten load reduces the weight of the entire load to under 50 lbs.]Read more:http://www.sr4game.proboards.com/index.cgi?board=fights&action=display&thread=180&page=3#ixzz2XRDQk5OV
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Post by ehren on Jun 27, 2013 22:08:51 GMT -5
Sweet. I've already written down the sword. Joel, do want to keep the wagon on your sheet, or have it on mine?
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