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Post by GM / Malinous on Jan 19, 2012 21:49:47 GMT -5
Discuss! For things your want to do during downtime-talk to people, plots, character plans, that sorts of thing :-). Obviously there will probably be fallout for the whole we discovered in the wall if we make it back to the Kaer alive!
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Post by ehren on Jan 19, 2012 23:50:10 GMT -5
Well, the hole needs to be sealed. And, until that can happen guards (magical and mundane) must be posted.
New runes need to be carved... Astral space cleansed.
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Post by GM / Malinous on Jan 20, 2012 0:03:19 GMT -5
We immediately warn the guards and the blood wardens who bring in men and experts to try and repair/guard it. You hear one guard muttering "another damned one." While he doesn't think anyone can hear. I think this is the third breach you know about. [Cinder's first hiding spot, the cavern under S'M's manor, and this one.]
Resources feel a little stretched and those in charge of guarding are lookign a little stressed! This is not supposed to happen to Kaer walls, and the ball of true earth still has a ways to fall!
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Post by Mawaris on Jan 20, 2012 8:34:04 GMT -5
Give all the information we have to Father, including about the elf. The council obviously needs to be ready. And the entire kaer wall needs to be checked carefully (I almost typed kaerfully) and thoroughly for other breaches.
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Post by GM / Malinous on Jan 20, 2012 10:38:13 GMT -5
Give all the information we have to Father, including about the elf. The council obviously needs to be ready. And the entire kaer wall needs to be checked carefully (I almost typed kaerfully) and thoroughly for other breaches. Done and done. Over the next several weeks/months (it is city-sized, afterall) the Kaer walls are carefully checked per your recommendation. Several more breaches were discovered . . . which should be impossible, as (a) the magic should prevent it from being broken through and (b) it should be immediately obvious to the wizards monitoring the wall if there is a breach. Which suggests very powerful magic.
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Post by ehren on Jan 20, 2012 11:53:39 GMT -5
I think there should be a council of Warriors set up. (not limited to Warriors...) With so many known breaches, we should be planning a strong defense.
Plan 1: Enemy comes through a known breach Plan 2: We don't find a breach, and the Enemy comes through that
Plan C: Send a scouting party to verify what the Elf told us (Yay! we can volunteer...) Plan 3C: A strong defense is a good offense and we hit the Enemy before they can hit us. (Either Massive Strike, or Raid them to thin their numbers)
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Post by ehren on Jan 20, 2012 13:07:31 GMT -5
Mes will also be looking into finding a Nethermancy teacher as part of his "social" time. Maybe there is already a dual disciplined Wizard/Nethermancer that could teach me...
Mes will also be studying the Brass Lamp as part of his study time.
Work with the Senior Wizards (or who ever does this) on how to cleanse the Astral Space in the Cavern. 1st its not safe. 2nd, it might be easier for horrors to work their magic in these areas, and we shouldn't give them any advantage.
[and I'll spend the 100 silver to perserve the Eye. We can decide what to do with it latter... maybe hire someone to enchant it]
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Post by ehren on Jan 20, 2012 14:23:00 GMT -5
While we have people looking for breaks, we should also have people searching for that red thread horror parasite. That might give us some clues.
I think the search for the parasites should be kinda low key - not advertised. So, that we don't raise people's fears, don't let our enemies know we know about it, and don't let the horror who is here feed off the ansiety.
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Post by ehren on Jan 20, 2012 14:49:38 GMT -5
Also, share this thought - "If heros are gathering than the Scurge might be over. There is almost no way that groups of people survived out in the open for this long - They must have opened the Kaer, or had a Horror break it open."
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Post by GM / Malinous on Jan 20, 2012 16:59:47 GMT -5
@ The leather pouch: No indication of who made it. It's not *that* distinctive.
@ Tax records: The tax records on anyone like Cinder is likely to be "Paid what the Tax collector asked". Which isn't much, living in a hovel! But more likely there are no official records of her.
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Post by GM / Malinous on Jan 20, 2012 17:10:45 GMT -5
Mes will also be looking into finding a Nethermancy teacher as part of his "social" time. Maybe there is already a dual disciplined Wizard/Nethermancer that could teach me... Mes will also be studying the Brass Lamp as part of his study time. Work with the Senior Wizards (or who ever does this) on how to cleanse the Astral Space in the Cavern. 1st its not safe. 2nd, it might be easier for horrors to work their magic in these areas, and we shouldn't give them any advantage. [and I'll spend the 100 silver to perserve the Eye. We can decide what to do with it latter... maybe hire someone to enchant it] I'll have to think a bit about the who to serve as an NPC nethermancy trainer, but I think you can find one, I just don't have any immediate ideas of what they are like. Trying to cleanse astral space outside of the Kaer at this point would probably be futile and suicidal. The minor corruption would just require a powerful horror passing through to recreate it. Murering a bunch of mages trying to clease the astral space would probably just make it worse! Leaving the Kaer in any sort of numbers would require opening the defenses intentionally and doing something that attracts attention - which would likely still be suicide at this point. Named Horrors are minimum CR 12/Group for the weak ones. The strong ones are a match for a dragon, and possibly a great dragon in corrupted astral space.
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Post by GM / Malinous on Jan 20, 2012 17:16:35 GMT -5
I think there should be a council of Warriors set up. (not limited to Warriors...) With so many known breaches, we should be planning a strong defense. Plan 1: Enemy comes through a known breach Plan 2: We don't find a breach, and the Enemy comes through that Plan C: Send a scouting party to verify what the Elf told us (Yay! we can volunteer...) Plan 3C: A strong defense is a good offense and we hit the Enemy before they can hit us. (Either Massive Strike, or Raid them to thin their numbers) (Council): This falls under the Responsibility of Guard and Blood Warder leadership, who feel they're getting along just fine without you in the planning department, but we appreciate your previous amatuer help, really! So the Kaer Leadership has their own policy. Plan Cs: The council will not authorize an external foray at this time. They fear it will furhter weaken the Kaer defenses and only attract attention. Also, the earth ball hasn't fall yet, so in theory every month that goes by *should* weaken the horrors! That's their internal logic. Not to mention if any member of the party gets influenced, corrupted, or replaced while outside, we could all be doooomed!
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Post by GM / Malinous on Jan 20, 2012 17:17:19 GMT -5
While we have people looking for breaks, we should also have people searching for that red thread horror parasite. That might give us some clues. I think the search for the parasites should be kinda low key - not advertised. So, that we don't raise people's fears, don't let our enemies know we know about it, and don't let the horror who is here feed off the ansiety. You can certainly put the word out to ears and eyes that are capable of exercising some discretion. Although no-one bearing those particular markings is spotted in the next 12 weeks.
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Post by ehren on Jan 20, 2012 17:36:00 GMT -5
While we have people looking for breaks, we should also have people searching for that red thread horror parasite. That might give us some clues. I think the search for the parasites should be kinda low key - not advertised. So, that we don't raise people's fears, don't let our enemies know we know about it, and don't let the horror who is here feed off the ansiety. You can certainly put the word out to ears and eyes that are capable of exercising some discretion. Although no-one bearing those particular markings is spotted in the next 12 weeks. I think we should put some eyes and ears out for this. Maybe contact Ug (I'm not sure if I'm spelling the Barkeep's name correctly), and give him some additional cash to set up a network for us. I'm willing to use Bedazzling Logic to convince him it'd be a good idea.
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Post by ehren on Jan 20, 2012 17:38:59 GMT -5
I was thinking about cleansing the area in the cavern... which we can walk to. So, not leaving the Kaer, but I can only imagine that having a corupted area next to our defenses will weaken them. But, I could be totally off base and the senior mages can tell me to pack sand Novice...
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Post by GM / Malinous on Jan 20, 2012 18:25:24 GMT -5
"Ug" is in fact not the correct way to spell Uld's name. He bathes fairly regularly. And probably not even in a fish barrel!
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Post by GM / Malinous on Jan 20, 2012 18:27:14 GMT -5
I was thinking about cleansing the area in the cavern... which we can walk to. So, not leaving the Kaer, but I can only imagine that having a corupted area next to our defenses will weaken them. But, I could be totally off base and the senior mages can tell me to pack sand Novice... Anything outside the Kaer walls is outside the Kaer. This would include the cavern where Cinder hung out. The Kaer wards are supposed to be unbreachable. The entire world outside of the wards is probably at least horror tainted.
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Post by GM / Malinous on Jan 20, 2012 18:51:21 GMT -5
And Uld's Brother is Lud.
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Post by ehren on Jan 20, 2012 23:57:26 GMT -5
"Ug" is in fact not the correct way to spell Uld's name. He bathes fairly regularly. And probably not even in a fish barrel! Sorry about that... shows me for not just checking that thread. But, he does know people and is fairly good at being discreet. And, he knows that we're not bad people (unlike the librarians... who think Mes is practicing Horror magic in front of them).
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Post by Mawaris on Jan 21, 2012 0:27:09 GMT -5
Whether or not we want Uld to do anything else for us, we should give him some money as thanks for the information he's already given us. Say 75 silver (25 each)? It's a pittance now, but far more than we could afford when we first met him
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Post by GM / Malinous on Jan 21, 2012 0:43:03 GMT -5
Whether or not we want Uld to do anything else for us, we should give him some money as thanks for the information he's already given us. Say 75 silver (25 each)? It's a pittance now, but far more than we could afford when we first met him Sure, I tinkle I have 30 silver left. (think, God darned auto stupid complete)
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Post by Mawaris on Jan 21, 2012 0:43:37 GMT -5
Give all the information we have to Father, including about the elf. The council obviously needs to be ready. And the entire kaer wall needs to be checked carefully (I almost typed kaerfully) and thoroughly for other breaches. Done and done. Over the next several weeks/months (it is city-sized, afterall) the Kaer walls are carefully checked per your recommendation. Several more breaches were discovered . . . which should be impossible, as (a) the magic should prevent it from being broken through and (b) it should be immediately obvious to the wizards monitoring the wall if there is a breach. Which suggests very powerful magic. Or it suggests that the wizards monitoring the walls may not be entirely trustworthy. Could only take one of them to cover some things up...
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Post by Mawaris on Jan 21, 2012 0:45:47 GMT -5
I'll find some time during the down time to go out with our drinking buddies from the tournament (Mak, Orek, whoever else I'm forgetting). I'll invite Billy along too. And the nameless, genderless windling.
I'll spend some time telling stories about our adventures, trying to spread our legend among the masses and among our friends.
Worthy of note: Mawaris's swordmaster personality is outgoing, but his Illusionist personality is more reserved, so stories about himself emphasize his fighting prowess but de-emphasize the spellcasting. In particular, his Illusionist side is Insightful, so he realizes that Illusion spell tricks lose their effectiveness if opponents know it's coming, so he doesn't want to gain a reputation for regularly using any particular illusion spell (but use of the the non-illusion Illusionist spells, like True Ephemeral Bolt and Rope Guide, are fair game).
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Post by GM / Malinous on Jan 21, 2012 0:56:47 GMT -5
Done and done. Over the next several weeks/months (it is city-sized, afterall) the Kaer walls are carefully checked per your recommendation. Several more breaches were discovered . . . which should be impossible, as (a) the magic should prevent it from being broken through and (b) it should be immediately obvious to the wizards monitoring the wall if there is a breach. Which suggests very powerful magic. Or it suggests that the wizards monitoring the walls may not be entirely trustworthy. Could only take one of them to cover some things up... A breach of any part of the wall should be obvious to any high level wizard examining any section of the wall, even a mile from the breach. The at least one layer of the protections is a single pattern, so any hole should affect the pattern of that layer of defenses as seen from anywhere. So I should it has to be powerful and subtle. ( as at least one wizard explains, before he realizes that that is not common. knowledge and he probably shouldn't have told you that much.)
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Post by GM / Malinous on Jan 21, 2012 1:02:50 GMT -5
I'll find some time during the down time to go out with our drinking buddies from the tournament (Mak, Orek, whoever else I'm forgetting). I'll invite Billy along too. And the nameless, genderless windling. I'll spend some time telling stories about our adventures, trying to spread our legend among the masses and among our friends. Worthy of note: Mawaris's swordmaster personality is outgoing, but his Illusionist personality is more reserved, so stories about himself emphasize his fighting prowess but de-emphasize the spellcasting. In particular, his Illusionist side is Insightful, so he realizes that Illusion spell tricks lose their effectiveness if opponents know it's coming, so he doesn't want to gain a reputation for regularly using any particular illusion spell (but use of the the non-illusion Illusionist spells, like True Ephemeral Bolt and Rope Guide, are fair game). Good idea!
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Post by ehren on Jan 21, 2012 12:15:11 GMT -5
I've already given Uld 5 silver, so I can up that. I say when we take our friends out drinking (and spreading our legend) we hit the Fishbarrel Inn and re-enact some of our favorite fights for the patrons. (War can use his skills here) And we keep people entertained (and drinking eating more), and turn in any money that War would have made to Uld.
[I'll give Uld another 25 as well]
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Post by GM / Malinous on Jan 21, 2012 12:21:59 GMT -5
as some point we really need to make a master list of NPC's and an official timeline :-p.
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Post by ehren on Jan 21, 2012 12:25:21 GMT -5
We should talk Father into showing us the Kaer's pattern that the Wizard talked about. It might be subtly corrupted, or "loose" and letting stuff through.
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Post by GM / Malinous on Jan 21, 2012 13:08:13 GMT -5
You'd just have to examine it and see it or not with astral sight, but it's going to be a high TN. He hadn't seen anything wrong with it before, or not that he'd said. Dragons do like their secrets.
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Post by ehren on Jan 21, 2012 13:37:36 GMT -5
Could I use Astral Sense (it won't kill me, and my effect step is higher... even with R3 Astral Sight i'm only at step 10)?
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