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Post by ehren on May 31, 2012 17:30:49 GMT -5
Done.
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Post by GM / Malinous on May 31, 2012 17:34:12 GMT -5
But how much LP does an average person get in a year? 100? 200?
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Post by ehren on May 31, 2012 17:42:44 GMT -5
But how much LP does an average person get in a year? 100? 200? Zero? How much Legend does an average person generate from being average? At best, a person will get local fame that could equate to some sort of local legend, i guess. ;D
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Post by GM / Malinous on May 31, 2012 18:03:07 GMT -5
But three years for a novice to train an orphan to be a competent warrior isn't actually unrealistic. In 20 years, a mercenary who spends 3 days a month training is likely to reach skill 5. A person who dedicates their life to training will hit skill level 8, and then die. The rules for improving skills only make any sense for about 1% of the world's fantastic heroes or very exceptional individuals.
For game balance, of course, contributing a month *costs* us 30 silver right now. So it benefitting us by 50 silver is still a deal!
From a more RP perspective, Building something should feel like an investment - a month of time that you have free simply isn't a huge sacrifice or investment. 40 Months over 40 years, now that's an investment.
Part of it is also that I just don't have a great handle on what the levels mean, especially for combat - whether it represents like a general roll, or the equivalent of 10 people with skills of that level (what I'm leaning towards), or what. That might make sense.
10 Skill 1 soldiers would cost 1,200 silver a year. Costs about 1000 for . . . yeah.
I'll probably think of it as a budget.
So the costs to improve are *really* actually fairly generous. It would cost 3,000 silver to employ 10 Skill 2 mercenaries for 1 year. So paying 3,000 silver/sacrificing that much to have a Skill 2 organization (of 10 people) for years is pretty consistent with the world.
I see the silver output from months of downtime as a bonus, but not necessarily a gigantic advantage. It's similar to how I don't want people spending a year of downtime doing alchemy and walking away with a magic weapon. Getting 30 silver from what your character does with a downtime is a bonus, but doesn't dramatically build his legend.
The networks that owe loyalty to you should be the result of your adventures!
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Post by ehren on May 31, 2012 18:20:54 GMT -5
But three years for a novice to train an orphan to be a competent warrior isn't actually unrealistic. In 20 years, a mercenary who spends 3 days a month training is likely to reach skill 5. A person who dedicates their life to training will hit skill level 8, and then die. The rules for improving skills only make any sense for about 1% of the world's fantastic heroes or very exceptional individuals. For game balance, of course, contributing a month *costs* us 30 silver right now. So it benefitting us by 50 silver is still a deal! From a more RP perspective, Building something should feel like an investment - a month of time that you have free simply isn't a huge sacrifice or investment. 40 Months over 40 years, now that's an investment. Part of it is also that I just don't have a great handle on what the levels mean, especially for combat - whether it represents like a general roll, or the equivalent of 10 people with skills of that level (what I'm leaning towards), or what. That might make sense. 10 Skill 1 soldiers would cost 1,200 silver a year. Costs about 1000 for . . . yeah. I'll probably think of it as a budget. So the costs to improve are *really* actually fairly generous. It would cost 3,000 silver to employ 10 Skill 2 mercenaries for 1 year. So paying 3,000 silver/sacrificing that much to have a Skill 2 organization (of 10 people) for years is pretty consistent with the world. I see the silver output from months of downtime as a bonus, but not necessarily a gigantic advantage. It's similar to how I don't want people spending a year of downtime doing alchemy and walking away with a magic weapon. Getting 30 silver from what your character does with a downtime is a bonus, but doesn't dramatically build his legend. The networks that owe loyalty to you should be the result of your adventures! In the grand scheme, I agree that the 30 silver/month isn't that big a deal... but, when there are so many places to put our (at the moment) scant reasources - it does make a big differnce. I guess, what I'm saying is that we could work for 1 month and generate 30 silver to could go to a veriety of things, or we could invest that month into our various networks. That month for the networks can't be spent to buy other things and should therefore be worth much more. Spending over 3 years to train a force would create a bit of a legend for us... think about Von Steuben creating a legend after spending just a season training troups. 3 yrs of dedicated training would get a significantly professional force.
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Post by ehren on May 31, 2012 18:21:27 GMT -5
But, I understand the need for balance... I'm fine with it... just grousing a bit.
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Post by GM / Malinous on Jun 27, 2012 18:33:45 GMT -5
PCs may donate time directly, for a benefit of (1/10 Novice Talent Rank [Circle] cost in silver per month).
So a Circle 5 character would contribute the equivalent of 50 silver a month. (Comparable to working a trade skill). [Increasing an organization from Rank 1 to Rank 2 would require 2,000 silver equivalent].
YOu can also spend LP up to the silver you are contributing per month, per month, (example above, if you're circle 5, you can spend up to 50 LP per month) and that LP counts tenfold.
So if you are circle 5 and spend 1 month dedicated to an organization, and pay 50 LP, that counts as contributing 550 silver to improving the NPC organization.
In other words, you can basically spend LP to raise loyal organizations like you would talents (at a 10% discount!). The downside being the time requirement. But if you wanted to make your character a spymaster or something, this would be a great way to spend LP. :-)
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Post by GM / Malinous on Jul 12, 2013 0:40:47 GMT -5
Just tracked down the thread, looks like we shelled out $2000 for the shop and two extra kits, but didn't invest anything in setting up an actual storefront - which would cost $400. Just talked about doing it. Would probably attract a 2 skill alchemist to work it pretty easily. Setting up a shop would only take 20 months to pay for itself, that's not a bad turn-around on the investment, really! Since capital doesn't depreciate! Or maybe capital depreciation is already deducted from the profits. Yeah, that's it. Or, since we're dumping the money into NPCs, that's about 1 silver a month to each of the Bar and the Orphans. IF you wanted to improve the skill 2, you probably could. I'm still looking for good options. I also might change it to 400 for the square space then 100*ED multiplier to hire someone permanently (not realistic, but easy!). So like 200 for skill 2, 300 for skill 3, 500 for skill 4, et cetera. Without buying the land or hiring someone, we just have the shop set up in a room of our residence with no ability for commercial traffic (but we can use it). Well, when we get back, I'll get 1 alchemist & an assistant and get us some square footage for the shop. I figure we'll get a skill 3 alchemist to run the shop and a skill 2 assistant to help out. Although that really depends on if we make any money on our current little outing. If we make a bit of money, that we don't earmark to something else, maybe get a R4 alchemist... I can currently afford to buy the shop space, but not anybody to man the shop. Mes said soemthing about getting a shopkeeper and an assistant. May want to check in if we did this/if it's on our asset list somewhere (Either Mes's or a group one). Also, we gave a silvered shield to a Black Company recruit (which one?) and . . . purifier to his sister (er, a magical sword we did not identify). I need to find their names!
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Post by GM / Malinous on Jul 12, 2013 1:40:30 GMT -5
Can't figure out what race Sokrun was! We gave his shield and sword to family members. Carl and his sister? Carl is of course not an adept . . . Those are the dwarves.
Seems to fit what I recall best :-). . .
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Post by ehren on Jul 12, 2013 19:38:06 GMT -5
Well, when we get back, I'll get 1 alchemist & an assistant and get us some square footage for the shop. I figure we'll get a skill 3 alchemist to run the shop and a skill 2 assistant to help out. Although that really depends on if we make any money on our current little outing. If we make a bit of money, that we don't earmark to something else, maybe get a R4 alchemist... I can currently afford to buy the shop space, but not anybody to man the shop. Mes said soemthing about getting a shopkeeper and an assistant. May want to check in if we did this/if it's on our asset list somewhere (Either Mes's or a group one). Also, we gave a silvered shield to a Black Company recruit (which one?) and . . . purifier to his sister (er, a magical sword we did not identify). I need to find their names! I didn't list it, but I could. Just like we talked about our appearances in our 1st adventure, and haven't talked about (or written them) since.
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Post by ehren on Jul 12, 2013 19:39:47 GMT -5
Can't figure out what race Sokrun was! We gave his shield and sword to family members. Carl and his sister? Carl is of course not an adept . . . Those are the dwarves. Seems to fit what I recall best :-). . . Works for me. I believe that they were Dwarves, because that was the race of the hero we go the loot from, and they are his family.
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Post by Mawaris on Jul 23, 2013 22:39:05 GMT -5
What do we know about that blood elf we ran into outside? I was looking for that here, since that looks to be relevant to the current conversation, but I didn't see anything. I could look for which fight thread that was in, but that could take a while.
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Post by ehren on Jul 24, 2013 16:43:55 GMT -5
What do we know about that blood elf we ran into outside? I was looking for that here, since that looks to be relevant to the current conversation, but I didn't see anything. I could look for which fight thread that was in, but that could take a while. I think we did that session real time. So, I think the only thing written about it is the journal entry. But, I don't think k we got a lot of info about that VERY powerful elf.
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Post by Mawaris on Jul 24, 2013 19:10:06 GMT -5
What do we know about that blood elf we ran into outside? I was looking for that here, since that looks to be relevant to the current conversation, but I didn't see anything. I could look for which fight thread that was in, but that could take a while. I think we did that session real time. So, I think the only thing written about it is the journal entry. But, I don't think k we got a lot of info about that VERY powerful elf. Yeah. Just looking for physical description or notable characteristics. It sounds like maybe Aelthor ran into the same guy, it would be nice if we had something to ask about that might confirm it.
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Post by GM / Malinous on Jul 24, 2013 20:07:21 GMT -5
I threw a brief discussion in the other thread. I should probably fill in more detail at some point :-). Beyond obviously powerful elven aristocrat in bearing and clothing . . . and skin condition. To be fair, the lighting was really bad outside the Kaer I'm sure!
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Post by GM / Malinous on Jul 27, 2013 20:58:43 GMT -5
h! Well in that case my plan works perfectly. I.e., the head of the hospital was going to bring in a fairly powerful nethermancer to demonstrate a number of important magical points with the healing of your arm to other students. Most likely few if any of them are nethermancers (not only do nethermancers not tend to work in a hospital, but, as a rule, it's kind of like a hospital having a necromancer on staff. No one is going to go there for treatment.). They're very shunned. "Sure, he might sew my wound shut, but who know what he's going to do with that bandage soaked in my blood." "IF I live, he gets paid. If I die, he has a new corpse to play with. I don't like thate weight of those incentives in my favor . . . " But the point is, you get a front row seat for the magical theory lecture and demonstration. Seeing as how you're the subject of it :-). The nethermancer in question Mi'kael, an Elf Nethermancer. Fairly young, but he was a student of Vladimir (dwarf nethermancer, still alive, widely respected for his knowledge and power. Even if maybe he is used by parents to scare small children. No one *trusts* him, of course.). Mi'kael has started to make a name for himself in aristocratic politics. He's stayed the heck out of the dynastic fued between the Verdant's and Madeara's, but has a reputation as an extremely pragmatic deal maker who has a reputation for getting things done. In secret your father might admit he admires the man's practical nature, but one always hast to wonder if that is a good thing or a bad thing from someone who thinks eating the opposition is a valid political tactic.). He's also on relatively good terms with the Verdants. So he's managed to somehow stay between the factions without being drawn into their feud. IT gives him a very visible role as go-between. A very ambitious guy. Who of course won't hesitate to get his name known by helping (free of charge) a minor hero/champion of the tournament regain the use of his arm. Showing off his knowledge to others and maybe lessening the automatic fear others have of nethermancers is a triple win. So it's a good deed with many benefits. [Vladimir's other student you might know is Boris, youngish but brilliant dwarf. He's so bookish that no one is really afraid of him. He spends all his time in books and libraries. He's really only known because he's demonstrated himself to be Boris' equal, so they're both prodigies, and he gets some coat-tail fame for appearing in stories of the young Mi'Kael. The old man knew how to grab the the absolute cream of the magical crop before the other disciplines could get them. There are rumours Mi"kael may have cheated to win those students. Or just figured out the proper bribe before anyone else could. Power and Secrets Vladimir has in bountiful quantities.] Some typos (Boris is Mi'Kael's equal, in addition to being Boris' equal). And the rumours are Mi'Kael cheated to beat out the othe students to be selected as one of Vladimir's apprentices. Or bribery. :-). But of course, that's just jealousy talkig. But bumping this for me (and spencer) so he knows who the most famous nethermancers are in the Kaer (well, outside of possibly Elias and his father :-P). Read more: www.sr4game.proboards.com/index.cgi#ixzz2aIkVEpA2
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Post by Mawaris on Jul 28, 2013 11:22:44 GMT -5
There's also "Zenit'Bg", who I used to frighten Aelthor in the current thread. The name was created from "Sixth Circle Elf Nethermancer In The Blood Guard". But rumor (possibly legit, possibly just spread by Mawaris) is that he's Vandis Verdant's personal torturer, and that's probably all he's known for.
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Post by Mawaris on Jul 29, 2013 20:55:25 GMT -5
So on the "Councilor" Verdant thing...
(I always thought he was a Councilor too; not by virtue of being the elf councilor since obviously he isn't, but that he was on the council because the leader of the Blood Guard had a seat; of course being frequently referred to as a councilor reinforces that too, but some of that was our doing)
I'm thinking we can use this mistake as an extra piece of background. Everyone knows he wants to be on the council. So, some people call him "Councilor Verdant" anyway. His flunkies call him Councilor Verdant (to his face) as a way of saying they think he should really be the one on the council. Meanwhile, his opponents (like us) call him "Councilor" Verdant (but probably not to his face) as a way of mocking him.
People who don't care probably refer to him by his real title. But what is his real title, anyway? Captain? Lord Commander? Director? Or is Vandis actually his title, not his name?
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Post by GM / Malinous on Jul 29, 2013 22:58:18 GMT -5
Maybe his real title is Counselor. ;-). I.e., he advises the council. He is also fond of the title ;-). . . .
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Post by Mawaris on Jul 29, 2013 23:21:50 GMT -5
Maybe his real title is Counselor. ;-). I.e., he advises the council. He is also fond of the title ;-). . . . "It's the Dwarves' fault. It's much less confusing in the original elvish."
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Post by GM / Malinous on Mar 31, 2019 18:29:41 GMT -5
Not sure if these are important, but:
The Elf: Manis Ap'Egan. - Selfish and aloof, not fond of the dwarf.
Human: Searley Vingot: Fragile, Scarred, weak, may be 40, but looks more like 70)
Dwarf: Goes by "Dharven, no surname. I'm a self-made dwarf, I am."
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Post by GM / Malinous on Jul 30, 2019 23:19:33 GMT -5
#1 Blood Guard being the second in command.
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