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Post by GM / Malinous on Apr 23, 2012 22:15:03 GMT -5
3 Months after the Celebration days.
We're out drinking. Mok pulls up a chair, backwards, after a few drinks . . .
"Soooo, awfully dull around here lately, don't you think?"
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Post by Mawaris on Apr 23, 2012 22:41:25 GMT -5
"Dull? I've spent every day for the past three months reading about the horrific things horrors can do. It's so far from dull I don't even sleep anymore!"
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Post by ehren on Apr 24, 2012 12:41:09 GMT -5
"Dull? Maybe a bit. But, preparing the Kaer for the continued defense against the hordes of Horrors prowling outside keeps us busy."
"But, it sounds to me like you have something more exciting in the works. We might be able to lend a hand. What do you have in mind?"
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Post by ehren on Apr 24, 2012 12:41:49 GMT -5
[remind me again who Mok is?]
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Post by ehren on Apr 24, 2012 12:43:01 GMT -5
Nevermind... Mok Stormpeak, friend & illusionist.
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Post by ehren on Apr 24, 2012 12:43:54 GMT -5
"Were you thinking of extracting your brother from the clutches of the evil verdnats [intentionally not capitalized]?"
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Post by GM / Malinous on Apr 24, 2012 14:25:13 GMT -5
"Nah. He's big and can take care of himself . . . just feeling a little . . . cooped up!"
Mak wonders over: "And . . . we heard a rumor you might still have a key!"
Mi'Ven walks up behind you: "And we've heard rumors an army is gathering outside . . . wouldn't it make sense to weaken them a little before their well-entrenched?"
[Yes, bored young people with swords. Never a good combination!]
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Post by ehren on Apr 24, 2012 16:02:09 GMT -5
[fights off comparisons to the Crusades]
"We just might be able to figure something out... I had heard of a key, and might know where it is... but, I wouldn't want any trouble to come from our adventures. Well, any trouble to us [indicating all of us: Mes, Mal, Maw, Mok, Mak, & Mi'Ven - ie M6]. We might just be able to foil some Horror plans, and at the very least get some valuable intelligence."
"Do you all know what you are trying to get us into?"
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Post by ehren on Apr 24, 2012 16:06:12 GMT -5
[I know what we've been up to, and our preperations, but I don't know how well prepared Mak, Mok, & Mi are. Do they have decent enough equipment, potions, spells, Talents, skills, abilities to survive against the threats that Maw has been researching & telling us about.
I don't want to take my friends on a suicide mission.
I also don't really want to have to babysit 1st Circle characters...
I figure we'd have kept up with our friends to know their rough circle equivenancy...]
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Post by Mawaris on Apr 24, 2012 18:47:36 GMT -5
[I know what we've been up to, and our preperations, but I don't know how well prepared Mak, Mok, & Mi are. Do they have decent enough equipment, potions, spells, Talents, skills, abilities to survive against the threats that Maw has been researching & telling us about. I don't want to take my friends on a suicide mission. I also don't really want to have to babysit 1st Circle characters... I figure we'd have kept up with our friends to know their rough circle equivenancy...] Actually, we should know in character exactly what circle they are. The circle is an actual in-character thing, and every adept would know exactly what circle they are. It isn't like D&D or other games where level is an out-of-character measurement of skill. So unless our friends lie to us, we'd know in character what circle they are. No need for "rough circle equivalency".
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Post by ehren on Apr 24, 2012 18:52:58 GMT -5
[I know what we've been up to, and our preperations, but I don't know how well prepared Mak, Mok, & Mi are. Do they have decent enough equipment, potions, spells, Talents, skills, abilities to survive against the threats that Maw has been researching & telling us about. I don't want to take my friends on a suicide mission. I also don't really want to have to babysit 1st Circle characters... I figure we'd have kept up with our friends to know their rough circle equivenancy...] Actually, we should know in character exactly what circle they are. The circle is an actual in-character thing, and every adept would know exactly what circle they are. It isn't like D&D or other games where level is an out-of-character measurement of skill. So unless our friends lie to us, we'd know in character what circle they are. No need for "rough circle equivalency". Still, I don't want to be responsible for the death of 3 1st Circle characters, who are our friends. Not to mention the political ramifications with all of us being children of councilors. Could be quite problematic.
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Post by Mawaris on Apr 24, 2012 18:54:37 GMT -5
Still, I don't want to be responsible for the death of 3 1st Circle characters, who are our friends. Not to mention the political ramifications with all of us being children of councilors. Could be quite problematic. I agree. If they're around our circle, then maybe we consider it, but if they're just 1st or 2nd, then it probably isn't a good idea. And we can be snooty about it, if we have to, after all we were 3rd circle before we were allowed to go out.
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Post by ehren on Apr 24, 2012 19:29:35 GMT -5
Still, I don't want to be responsible for the death of 3 1st Circle characters, who are our friends. Not to mention the political ramifications with all of us being children of councilors. Could be quite problematic. I agree. If they're around our circle, then maybe we consider it, but if they're just 1st or 2nd, then it probably isn't a good idea. And we can be snooty about it, if we have to, after all we were 3rd circle before we were allowed to go out. I could see an argument for a "high" 2nd Circle character, who has good equipment, high skills, and/or usefull spells.
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Post by ehren on Apr 24, 2012 19:32:30 GMT -5
1. If we are going to go out, we should talk general tactics... ie, what each of us is responsible for in any fight. I don't want anyone stepping on someone elses toes. It should also sort out the fight/line order.
2. Should we see if Orek Vael wants to come along. Assuming he meets the requirements (3rd Circle)....
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Post by GM / Malinous on Apr 24, 2012 21:09:45 GMT -5
Mok: "Exactly! It would be for the good of all of us!" Mak: "Especially me. You do not want to be around Mok when he's bored!"
They're all circle 3. Not much action. Fortunately having only one class helps a lot.
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Post by GM / Malinous on Apr 24, 2012 21:11:19 GMT -5
I probably wouldn't make it a knack to trick the blood charm, just a good or excellent success vs it's spell defense.
It's not useful enough to justify a knack. Since it would be 300 silver to accomplish a 150 healing potion.
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Post by GM / Malinous on Apr 24, 2012 21:12:12 GMT -5
As for preparation, they have weapons, armor, and money. But that's about it :-).
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Post by ehren on Apr 25, 2012 9:29:36 GMT -5
As for preparation, they have weapons, armor, and money. But that's about it :-). Are they willing to use some of that money to buy potions? They really shouldn't leave without a healing potion (or 2-3), some booster potions, and maybe a last chance salve. Becuase, unlike us, they can't blood share between them, so there are fewer immediate healing abilities.
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Post by ehren on Apr 25, 2012 9:35:48 GMT -5
1. If we are going to go out, we should talk general tactics... ie, what each of us is responsible for in any fight. I don't want anyone stepping on someone elses toes. It should also sort out the fight/line order. So, it might depend on how wide the caverns and tunnels are, but if we have the space, I was thinking: First line (in order): Mak, Mes, Maw, Mi'ven Second line (centered behind the 1st): Mok, Mal That puts the melee people up front & the support casters (sorry Mal) in the back, to lob spells at our enemies & support us. I could swap out spirit bolt or iron hands for Detect Undead to steer us to/away from skeletons/cadavermen. Notice Not & Air Armor have durations in minutes, so we can keep those up for pretty much the who treck. I'll try to talk them into letting me Wizard Mark them when we leave.
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Post by ehren on Apr 26, 2012 0:39:50 GMT -5
"Well, I think you are pretty excited for quite a bit of adventuring. Lets meet up tomorrow after you've picked up any last minute supplies. How does Uld's sound?"
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Post by GM / Malinous on Apr 26, 2012 9:29:17 GMT -5
"Sounds good." :-)
@ Tunnel: it varies from 2-4 hexes (4-8 yards) wide, although 2 has seemed more common.
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Post by ehren on Apr 26, 2012 10:42:13 GMT -5
Mi'Ven or Maw and I at the front. Mok & Mak in the middle. Mi'Ven or Maw & Mal in the back. That should work out ok. Then we've got decent combat and support potential in any direction we are attacked.
Also, I think I might swap Astral Shield for Detect Undead. I don't think I'll have time to keep Astral Shield and other buffs up for a party this big.
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Post by ehren on Apr 26, 2012 14:35:18 GMT -5
Question: How long do we expect to be out of the Kaer? Do we need to bring along quite a bit of food, or will this be more of an afternoon outing?
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Post by GM / Malinous on Apr 26, 2012 15:55:15 GMT -5
Question: How long do we expect to be out of the Kaer? Do we need to bring along quite a bit of food, or will this be more of an afternoon outing? As long or as short as you want. It's your show. History suggests you don't have to go far but history is history, and only so reliable.
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Post by ehren on Apr 26, 2012 16:31:38 GMT -5
Well, I'd be up for 2-3 hrs out...
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Post by Mawaris on Apr 26, 2012 19:12:44 GMT -5
If it's short we can try to time it so that the same group of guards is on duty when we leave as when we come back. Cut down on potential hassles that way.
And with our time to prepare, we should ask around on our friends in the guard who's posted where tomorrow.
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Post by ehren on Apr 27, 2012 10:03:50 GMT -5
Do we know if Sgt Stronginthearm or Capt Rockshield particularly want some intel about the massing Horror army on the other side of the Kaer wall? If they do, we could let them know what we plan... to ensure a friendly guard presence.
Although, we might want to play this one close to the chest. Don't want the Blood Guard Fing this up for all of us.
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Post by ehren on Apr 27, 2012 10:40:35 GMT -5
Oh, I'm going to assume that these guys are good with how we split treasure (Even split by money, with people who want a specific thing 'buying off' the other's share).
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Post by Mawaris on Apr 28, 2012 11:33:59 GMT -5
They (or us) should probably get another couple of light sources, so we aren't completely relying on my swords for light, with this many people.
Thinking I'll put my matrices like this: Spell Matrix 3: False Floor Spell Matrix 3: Phantom Warrior Spell Matrix 3: Nobody Here Spell Matrix 2: True Ephemeral Bolt
And set Displace Image in my Talisman.
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Post by GM / Malinous on Apr 28, 2012 14:39:50 GMT -5
Exiting we have three best options - seek approval from lt Goldheart, seek approval from the sergeant, or talk our way past the guards. The last option is easiest, but possibly riskier in the long run. The sergant is probably the hardest to convice, but the Lt might insist on coming with.
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