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Post by ehren on Apr 28, 2012 14:48:56 GMT -5
I say we try to convince the LT. If he comes with, the more the merrier.
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Post by ehren on Apr 28, 2012 14:49:22 GMT -5
Does Mok have a light spell?
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Post by GM / Malinous on Apr 28, 2012 14:56:42 GMT -5
I think light is actually an elementalist spell. :-). Unless most casters have one. Mine might be "moon light" or something.
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Post by GM / Malinous on Apr 28, 2012 14:56:59 GMT -5
Make a charisma test to see if the LT thinks it's a good idea . . . or a terrible one!
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Post by ehren on Apr 28, 2012 15:09:00 GMT -5
I'll just use a bit of logic to convince him:
Spellcasting - step 11: d10d8 (9,2) = 11 Bedazzling Display - Step 11: d10d8 (6,5) = 11
"LT, there is danger out beyond the wall. A small crew could bring back key information for the defense of the Kaer, and wouldn't raise the Horror's attention. Also, we have already proven that we can handle a horde of Cadavermen by ourselves. With these other worthy heroes beside us, we cannot fail. "
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Post by ehren on Apr 28, 2012 15:09:55 GMT -5
I think light is actually an elementalist spell. :-). Unless most casters have one. Mine might be "moon light" or something. I think every caster gets one... I just haven't got the Wizard one yet. (And I think Nethermancer's get Ethreal Darkness instead.
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Post by GM / Malinous on Apr 28, 2012 16:33:00 GMT -5
They can all afford light-quartz necklaces I'm thinking. It probably takes us a week to prepare and finish shopping trips. I figure they round up 1 healing potion and 2 boosters and a lightquartz necklace each. Advantage: NPCs from leading families.
Goldheart will agree: "Hmm, well, if you think it's a good idea. But I better go with to keep an eye on things and make it official."
Which exit are we planning on using? (Of the 8).
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Post by Mawaris on Apr 28, 2012 18:00:09 GMT -5
I think light is actually an elementalist spell. :-). Unless most casters have one. Mine might be "moon light" or something. I think every caster gets one... I just haven't got the Wizard one yet. (And I think Nethermancer's get Ethreal Darkness instead. "Light" is an Ilusionist spell. "Moonglow" is an Elementalist spell that does pretty much the same thing. I don't see an equivalent for Wizards or Nethermancers, but it's a basic enough effect you could create one. Not a real great use of a matrix if you have other options, admittedly.
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Post by Mawaris on Apr 28, 2012 18:01:40 GMT -5
Which exit are we planning on using? (Of the 8). Did we find out anything about the guard schedule? Would prefer an exit with no blood guards present, and where we know the same guards will be on duty for the entire time we're out. If there are multiple options, then probably one of the exits we haven't used yet.
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Post by GM / Malinous on Apr 28, 2012 21:14:20 GMT -5
Since we can control our exit time, and since Lt. Goldheart has lots of eyes and ears indirectly, we can leave whichever way we want whenever we want. And since time of day is actually meaningless underground, all times are relatively good.
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Post by Mawaris on Apr 29, 2012 0:44:50 GMT -5
Well then I stand by my thinking that we should use an exit that we haven't used yet. Beyond that, I can see a case for both directions. On the one hand, we know the cadaver men direction are a known threat and have tried a direct assault already. On the other hand, we know what they're capable of doing, at least in the direct way, but we don't know as well what the area with the skeletons might be up to, since the skeletons that have been in the kaer have used a more subtle approach mostly, and we haven't heard anything from them in a long time (unless they were behind the bug horror).
One more thought, can we check in with Father and/or Alfred to see if anything has been learned from studying the captured undead? Don't know if that will influence this decision, but if there are additional weak points or anything like that it would be good to know.
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Post by ehren on Apr 29, 2012 15:12:14 GMT -5
Well then I stand by my thinking that we should use an exit that we haven't used yet. Beyond that, I can see a case for both directions. On the one hand, we know the cadaver men direction are a known threat and have tried a direct assault already. On the other hand, we know what they're capable of doing, at least in the direct way, but we don't know as well what the area with the skeletons might be up to, since the skeletons that have been in the kaer have used a more subtle approach mostly, and we haven't heard anything from them in a long time (unless they were behind the bug horror). One more thought, can we check in with Father and/or Alfred to see if anything has been learned from studying the captured undead? Don't know if that will influence this decision, but if there are additional weak points or anything like that it would be good to know. Yeah, we haven't seen much out of the skeletons in awhile. We should check up on them. And, maybe a show of strength like what we did with the Cadavermen will hold them off longer.
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Post by ehren on Apr 29, 2012 15:17:42 GMT -5
Since we can control our exit time, and since Lt. Goldheart has lots of eyes and ears indirectly, we can leave whichever way we want whenever we want. And since time of day is actually meaningless underground, all times are relatively good. We just want to ensure that the Blood Guard/Verdants don't find out about our plan and then cause trouble with us getting back in. Or political problems for Father.
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Post by ehren on Apr 29, 2012 15:19:22 GMT -5
Well then I stand by my thinking that we should use an exit that we haven't used yet. Beyond that, I can see a case for both directions. On the one hand, we know the cadaver men direction are a known threat and have tried a direct assault already. On the other hand, we know what they're capable of doing, at least in the direct way, but we don't know as well what the area with the skeletons might be up to, since the skeletons that have been in the kaer have used a more subtle approach mostly, and we haven't heard anything from them in a long time (unless they were behind the bug horror). One more thought, can we check in with Father and/or Alfred to see if anything has been learned from studying the captured undead? Don't know if that will influence this decision, but if there are additional weak points or anything like that it would be good to know. Does Father/Alfred have any tasks outside the Kaer that need to be completed? It might not just be to get information, they might have forgotten some bauble that should be retrieved.
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Post by GM / Malinous on Apr 29, 2012 23:20:57 GMT -5
Since we can control our exit time, and since Lt. Goldheart has lots of eyes and ears indirectly, we can leave whichever way we want whenever we want. And since time of day is actually meaningless underground, all times are relatively good. We just want to ensure that the Blood Guard/Verdants don't find out about our plan and then cause trouble with us getting back in. Or political problems for Father. Yep, although with a Goldheart with, that isn't likely to happen. But you can keep it on the downlow.
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Post by GM / Malinous on Apr 29, 2012 23:21:55 GMT -5
Well then I stand by my thinking that we should use an exit that we haven't used yet. Beyond that, I can see a case for both directions. On the one hand, we know the cadaver men direction are a known threat and have tried a direct assault already. On the other hand, we know what they're capable of doing, at least in the direct way, but we don't know as well what the area with the skeletons might be up to, since the skeletons that have been in the kaer have used a more subtle approach mostly, and we haven't heard anything from them in a long time (unless they were behind the bug horror). One more thought, can we check in with Father and/or Alfred to see if anything has been learned from studying the captured undead? Don't know if that will influence this decision, but if there are additional weak points or anything like that it would be good to know. Does Father/Alfred have any tasks outside the Kaer that need to be completed? It might not just be to get information, they might have forgotten some bauble that should be retrieved. Nothing close enough that it wouldn't guarantee your death! I think that Throal sent out it's first mission about this time. They were all killed within 5 minutes of leaving the Kaer :-p.
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Post by ehren on Apr 30, 2012 9:47:30 GMT -5
I think Throal sent out the Earthdawn in 1389/1390 for its first mission, but I'd have to check.
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Post by ehren on Apr 30, 2012 17:14:09 GMT -5
It looks like 1399 is when Thera opened & 1409 is when Throal sent out its first scouting party.
The Scourge is reckoned to be over in 1420 with the opening of Throal.
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Post by GM / Malinous on Apr 30, 2012 17:40:16 GMT -5
1399 Thera opens (believed)
1409 TH First Throalic Scouting party heads outside. It is destroyed within hours of emerging.
1410 Crystal Raiders emerge
1412 Vaare Longfang returns from first successful scouting mission outside of Throal
1415 Magic LEvel stabilizes
1416 The First Voyage of the Earthdawn
1418 Earthdawn dissappears without a trace
1420 Throal opens
1430 Urupa is founded
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Post by GM / Malinous on Apr 30, 2012 17:41:42 GMT -5
Thus, the Kaer being breached right now would be very very bad, and any overland scouting mission is doomed.
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Post by ehren on Apr 30, 2012 17:43:08 GMT -5
And we're a few months into 1400, right?
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Post by GM / Malinous on Apr 30, 2012 17:44:45 GMT -5
Well, not totally suicidal if Thera did it .. but close.
We are 2-3 months into 1400 right now, I believe.
1399: Strassa Veltom Charassa Rua Mawag 23, Game Start Gamil: 30, Tournament ended Raquas Sollus 3: killed Cinder Riyag Teayu Borrum: 4, approx, started hunting cadaver men Doddul Festival days (5)
So we probably leave the Kaer,. . . Charassa 25? I'm playing a little loose with days.
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Post by ehren on Apr 30, 2012 17:49:30 GMT -5
Well, not totally suicidal if Thera did it .. but close. We are 2-3 months into 1400 right now, I believe. 1399: Strassa Veltom Charassa Rua Mawag 23, Game Start Gamil: 30, Tournament ended Raquas Sollus 3: killed Cinder Riyag Teayu Borrum: 4, approx, started hunting cadaver men Doddul Festival days (5) So we probably leave the Kaer,. . . Charassa 25? I'm playing a little loose with days. Sounds right to me.
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Post by ehren on Apr 30, 2012 17:51:15 GMT -5
For future consideration: (1) Are we going to do anything with the Throalic Compact... or has there already been similar discussions within the Kaer? (2) For extended downtimes (year+) do we have a plan... with 12 yrs before the Earthdawn, it might be a bit before we make contact with other Kaers.
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Post by ehren on May 1, 2012 14:19:11 GMT -5
Well then I stand by my thinking that we should use an exit that we haven't used yet. Beyond that, I can see a case for both directions. On the one hand, we know the cadaver men direction are a known threat and have tried a direct assault already. On the other hand, we know what they're capable of doing, at least in the direct way, but we don't know as well what the area with the skeletons might be up to, since the skeletons that have been in the kaer have used a more subtle approach mostly, and we haven't heard anything from them in a long time (unless they were behind the bug horror). One more thought, can we check in with Father and/or Alfred to see if anything has been learned from studying the captured undead? Don't know if that will influence this decision, but if there are additional weak points or anything like that it would be good to know. Head out the East exit?
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Post by ehren on May 1, 2012 17:47:34 GMT -5
Does LT Goldhart need to pick up anything?
I was thinking of changing our marching order - Having a Warrior in the back with the Weaponsmith. Then we'll be formitable from the front and the rear.
Also, do any of the other characters have any issues with being Wizard Marked right before we exit? (I'll just assume I can mark them all, instead of rolling). I'll then be able to cast my touch range buffs on them, even if I'm at the front or back.
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Post by GM / Malinous on May 1, 2012 17:59:48 GMT -5
Does LT Goldhart need to pick up anything? I was thinking of changing our marching order - Having a Warrior in the back with the Weaponsmith. Then we'll be formitable from the front and the rear. Also, do any of the other characters have any issues with being Wizard Marked right before we exit? (I'll just assume I can mark them all, instead of rolling). I'll then be able to cast my touch range buffs on them, even if I'm at the front or back. No objection from me: So we're looking at . . . Mes / Maw Mi'Ven/Mak Mok GH/Mal Basically? Actually, he's probably the lowest circle. He's more of a high 2. So Mes / Maw GH Mok / Mal Mi'Ven / Mak Probably makes the most sense. Air Sailor is a combat class. And Mak would focus on combat-talents. Goldheart tends to focus on non-combat talents.
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Post by GM / Malinous on May 1, 2012 18:00:35 GMT -5
So, which exit?
Have we done West before? I forget. I think that's kind of what the plan-ish sounded like.
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Post by ehren on May 1, 2012 18:07:18 GMT -5
West was the Cadavermen Part II.
I don't think we've done East, and SE was the Skeletons... So, I figured East.
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Post by ehren on May 1, 2012 18:08:07 GMT -5
Does LT Goldhart need to pick up anything? I was thinking of changing our marching order - Having a Warrior in the back with the Weaponsmith. Then we'll be formitable from the front and the rear. Also, do any of the other characters have any issues with being Wizard Marked right before we exit? (I'll just assume I can mark them all, instead of rolling). I'll then be able to cast my touch range buffs on them, even if I'm at the front or back. No objection from me: So we're looking at . . . Mes / Maw Mi'Ven/Mak Mok GH/Mal Basically? Actually, he's probably the lowest circle. He's more of a high 2. So Mes / Maw GH Mok / Mal Mi'Ven / Mak Probably makes the most sense. Air Sailor is a combat class. And Mak would focus on combat-talents. Goldheart tends to focus on non-combat talents. Is LT GH only 2nd Circle? I figured he was a 5th Circle Warrior...
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