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Post by GM / Malinous on Mar 19, 2012 22:30:46 GMT -5
I'm still fiddling with ideas for the five end of the year "Celebration Days"
(1) We should all buy matching Espagra cloaks. They're 1,000 each. But hey, first time we can afford them!
(2) Debating a structure, randomly thinking a combined Fair theme that might also double as both a wares and skills show. Serves a good civic purpose. An opportunity for people to display skills and masterpieces and swap ideas.
Rather than any formal competition, I"m thinking more improv displays, so people might set up on corners or small set aside stages, singly or in small groups, to show off their skills. Probably something like Attribute+ Adept Circle OR Skill rank + Performance skill if one or more PC wanted to get involved and show off. With heavy descriptions encouraged. Prizes likely awarded :-). But it might depend on the specific set up.
*Very* Open ended. No set standards as long as it fits within the general theme. And again, singly or in groups, no restriction to adepts.
Maybe a different theme for each day: 1. Arms 2. Craftsmanship 3. Magic 4. Knowledge (which could include lectures, debates, panels willing to answer wild random audience questions, that sort of thing). Or perhaps a small education of learning might choose to just hold their qualification exams publicly. Testing as entertainment! 5. Theater!
Maybe divide the skill levels up by hour of the day [8-11, initiate; 11-2 Novice,; 2-5 Journeyman, 6+ master.
With the fifth day being more of a big party. With costumes, street performers of the traditional variety, plays, et cetera.
Costumes including both magical and mundane critters. Only the tradition is, you have to know trivia about whatever you dress up as.
I was trying to figure out how costumes would feel in a world where there were genuine magical critters. And *education* seems like a purpose! Plus, it makes for good idle chatter :-). Especially after 300 years in a Kaer.
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Post by Mawaris on Mar 19, 2012 23:25:49 GMT -5
Sounds like fun. And I'm all for the cloaks. Means I need to increase my strength though.
What Mawaris would like to do, is find a Troubador or group planning a theater event who could use a "famous, talented, handsome elf swordsman with a flair for the dramatic and acting and dancing skills, not to mention a few small tricks with illusion magic. Oh, and also very humble. Did I mention humble? Yep, humble. But think of the crowds you'll draw! THE Mawaris Madeara, famed Swordmaster, everyone's favorite in the tournament (yes, fine, 3rd place), hero of the cadaverman invasion, savior of the Cave Bear bar, and, last but not least, street performer extraordinaire! He comes with an established fan base who just can't get enough!"
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Post by GM / Malinous on Mar 20, 2012 7:55:41 GMT -5
Sounds like fun. And I'm all for the cloaks. Means I need to increase my strength though. What Mawaris would like to do, is find a Troubador or group planning a theater event who could use a "famous, talented, handsome elf swordsman with a flair for the dramatic and acting and dancing skills, not to mention a few small tricks with illusion magic. Oh, and also very humble. Did I mention humble? Yep, humble. But think of the crowds you'll draw! THE Mawaris Madeara, famed Swordmaster, everyone's favorite in the tournament (yes, fine, 3rd place), hero of the cadaverman invasion, savior of the Cave Bear bar, and, last but not least, street performer extraordinaire! He comes with an established fan base who just can't get enough!" Sure, you could manage that :-).
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Post by ehren on Mar 20, 2012 14:38:34 GMT -5
On day 2, I'd like to set up a series of shows. I would like to 'craft' some potions and then pour them from one to another to have different colors and effects apear.
I'm thinking kinda like the science fair projects we did as kids. Do it to entertain the kids.
But, not just focus on colors and explosive effects, try to go for tastes that change in the mouth as you are drinking the liquid.
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Post by ehren on Mar 20, 2012 14:44:02 GMT -5
On day 1:
See if Mal, War and I can recreate some of our more spectacular battles. I'd like to focus on us holding back a horde of Cadavermen.
We could edit the details so that the Blood Guard looked like they fumbled it all up, and only through our heroism and the timely intervention of the City Guard was the Kaer kept safe. Leave it unsaid that the whole Kaer would be safer without the Blood Guard. We could maybe have it look like the Blood Guard trampled/destroyed/didn't care about people's homes and property.
I'm hoping that War's illussion magic can fill in the details (and other actors).
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Post by ehren on Mar 20, 2012 14:46:44 GMT -5
On Day 3:
I'd like to produce a show that dazzles. However, I know that Wizzards aren't very good at this, and will consult with War on how to please a crowd.
However, I'm pretty sure that Mes will probably end up lecturing the crowd that gathers until he is poked in the ribs by Mal or War to remind him to continue to entertain and have a light mood and not just drone on about the way the threads are woven together to bring about that particular magical effect, etc etc.
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Post by ehren on Mar 20, 2012 14:48:54 GMT -5
Days 4-5: I think Mes will tour around and enjoy the discussions and shows without really participating.
For day 4, he'd enjoy sitting in on the lectures and picking up a few facts. He might ask a question or 2 at the lectures he attends. Will there be a list put out before the Celebration, or is a more Ad Hoc grouping like Socrates?
Day 5, he will sit back and enjoy the theatre, unless War needs some help putting together something.
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Post by GM / Malinous on Mar 20, 2012 22:04:35 GMT -5
On day 1: See if Mal, War and I can recreate some of our more spectacular battles. I'd like to focus on us holding back a horde of Cadavermen. We could edit the details so that the Blood Guard looked like they fumbled it all up, and only through our heroism and the timely intervention of the City Guard was the Kaer kept safe. Leave it unsaid that the whole Kaer would be safer without the Blood Guard. We could maybe have it look like the Blood Guard trampled/destroyed/didn't care about people's homes and property. I'm hoping that War's illussion magic can fill in the details (and other actors). Who're you planning to try and recruit?
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Post by Mawaris on Mar 20, 2012 22:08:18 GMT -5
Day 3, I'll do this:
Use You Got Me and Tailor to disguise myself as either one of my brothers or one of our friends and acquaintances, and hang around with that person. Challenge onlookers to figure out who is the REAL [whoever], then once a crowd has gathered and interacted with us, have them take a vote. I'll then use You Got Me again to reveal that I'm the fake, I'm not really Orek Vael, I'm REALLY Sgt Stoutarm (just as an example). Then I'll disappear into the crowd for a while (using Nobody Here to escape notice if necessary), then find another friend to mimic and repeat.
First person (not counting other Illusionists) to figure out that I'm really Mawaris Madeara gets a 25 silver prize.
I figure between my Acting skill and the bonus from You Got Me I've got a pretty good chance of convincing people I'm the real [whoever]. Also Tailor makes people more inclined to like me.
I'll also randomly cast Assuring Touch on random people at random times in between these exercises, to boost spirits. Figure with the looming threats from the outside, things are a bit on edge in spite of the celebration.
(so for reference, that's matrices of Nobody Here, You Got Me, Tailor, and Assuring Touch for that day)
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Post by Mawaris on Mar 20, 2012 22:11:18 GMT -5
On day 1: See if Mal, War and I can recreate some of our more spectacular battles. I'd like to focus on us holding back a horde of Cadavermen. We could edit the details so that the Blood Guard looked like they fumbled it all up, and only through our heroism and the timely intervention of the City Guard was the Kaer kept safe. Leave it unsaid that the whole Kaer would be safer without the Blood Guard. We could maybe have it look like the Blood Guard trampled/destroyed/didn't care about people's homes and property. I'm hoping that War's illussion magic can fill in the details (and other actors). Works for me. I'm not good enough with Illusions to make fake people yet though, need 5th circle for that (hence why they're still imaginary in my karma rituals). Although I can use Disguise Self and various spells to make myself appear to be other things, if that's enough.
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Post by Mawaris on Mar 20, 2012 22:42:25 GMT -5
4. Knowledge ... panels willing to answer wild random audience questions I'm imagining a particular Illusionist spin on this sort of thing. The "panel" consists of all Illusionists in the kaer of a particular rank (Novice, Journeyman, etc), all with varying knowledge skills. They accept random questions from the audience on any topic (which the questioner cannot know the answer to; these are perhaps selected either by scholars or by the top ranking illusionists). Two illusionists will answer each question; one is lying, the other is not. Using illusions to illustrate an answer or make it more convincing is fair game (but casting spells that directly influence the questioner are off limits). The questioner must determine who is telling the truth. Whoever the questioner chooses (whether or not they were telling the truth, although they must indicate whether they were telling the truth or not) continues, the other is eliminated. The Illusionists all use Disguise Self (which all 2nd+ circle Illusionists know) to cover up their identities from the questioners so that they won't choose those they know or like. And all are expected to use Dead Fall (which all 3rd+ circle Illusionists know; a 2nd circle illusionist can just fake it without magic) when eliminated, for comedic effect. The last illusionist standing wins nothing except applause and respect.
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Post by ehren on Mar 21, 2012 10:31:27 GMT -5
Day 3, I'll do this: Use You Got Me and Tailor to disguise myself as either one of my brothers or one of our friends and acquaintances, and hang around with that person. Challenge onlookers to figure out who is the REAL [whoever], then once a crowd has gathered and interacted with us, have them take a vote. I'll then use You Got Me again to reveal that I'm the fake, I'm not really Orek Vael, I'm REALLY Sgt Stoutarm (just as an example). Then I'll disappear into the crowd for a while (using Nobody Here to escape notice if necessary), then find another friend to mimic and repeat. First person (not counting other Illusionists) to figure out that I'm really Mawaris Madeara gets a 25 silver prize. I figure between my Acting skill and the bonus from You Got Me I've got a pretty good chance of convincing people I'm the real [whoever]. Also Tailor makes people more inclined to like me. I'll also randomly cast Assuring Touch on random people at random times in between these exercises, to boost spirits. Figure with the looming threats from the outside, things are a bit on edge in spite of the celebration. (so for reference, that's matrices of Nobody Here, You Got Me, Tailor, and Assuring Touch for that day) And then finish it off with a Hartening Laugh? ;D
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Post by ehren on Mar 21, 2012 10:34:26 GMT -5
4. Knowledge ... panels willing to answer wild random audience questions I'm imagining a particular Illusionist spin on this sort of thing. The "panel" consists of all Illusionists in the kaer of a particular rank (Novice, Journeyman, etc), all with varying knowledge skills. They accept random questions from the audience on any topic (which the questioner cannot know the answer to; these are perhaps selected either by scholars or by the top ranking illusionists). Two illusionists will answer each question; one is lying, the other is not. Using illusions to illustrate an answer or make it more convincing is fair game (but casting spells that directly influence the questioner are off limits). The questioner must determine who is telling the truth. Whoever the questioner chooses (whether or not they were telling the truth, although they must indicate whether they were telling the truth or not) continues, the other is eliminated. The Illusionists all use Disguise Self (which all 2nd+ circle Illusionists know) to cover up their identities from the questioners so that they won't choose those they know or like. And all are expected to use Dead Fall (which all 3rd+ circle Illusionists know; a 2nd circle illusionist can just fake it without magic) when eliminated, for comedic effect. The last illusionist standing wins nothing except applause and respect. That'll certainly be more exciting than us Wizards droning on and on about some minutia in a very specific thread of an unlikely spell. You should swing by the lecture and take beats about who is actually awake, and if wizards can kill people through sheer boardome...
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Post by ehren on Mar 21, 2012 14:23:45 GMT -5
On day 1: See if Mal, War and I can recreate some of our more spectacular battles. I'd like to focus on us holding back a horde of Cadavermen. We could edit the details so that the Blood Guard looked like they fumbled it all up, and only through our heroism and the timely intervention of the City Guard was the Kaer kept safe. Leave it unsaid that the whole Kaer would be safer without the Blood Guard. We could maybe have it look like the Blood Guard trampled/destroyed/didn't care about people's homes and property. I'm hoping that War's illussion magic can fill in the details (and other actors). Who're you planning to try and recruit? I was hoping War's 1/2 magic could make vaguely Cadavermen like illusions visible to people. If that isn't an option, maybe pay some "actors" (which could be the Skull and Bones orphans)
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Post by GM / Malinous on Mar 21, 2012 14:55:36 GMT -5
Sounds like you'll have to hire orphans :-). Or get them to volunteer. Sounds like it could be fun ;-).
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Post by ehren on Mar 21, 2012 18:14:11 GMT -5
I can Bedazzle them with some Logic on why they should do it.
Spellcasting - step 11: d10d8 (5,4) = 9 (succeeds when I lower my spell defense) Effect Test - step 11: d10d8 (6,5) = 11
"Wouldn't it be nice to show the crowds how the Blood Guard doesn't care for the common folk? Wouldn't it be great to get cheers & be on stage? Lets show everyone else in Daiche that you have what it takes to be ACTORS!"
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Post by ehren on Mar 21, 2012 18:14:38 GMT -5
I can Bedazzle them with some Logic on why they should do it. Spellcasting - step 11: d10d8 (5,4) = 9 (succeeds when I lower my spell defense) Effect Test - step 11: d10d8 (6,5) = 11 "Wouldn't it be nice to show the crowds how the Blood Guard doesn't care for the common folk? Wouldn't it be great to get cheers & be on stage? Lets show everyone else in Daiche that you have what it takes to be ACTORS!" And then slip Skull and Bones 25 silver anyway.
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Post by ehren on Mar 21, 2012 18:20:12 GMT -5
Day 3, I'll do this: Use You Got Me and Tailor to disguise myself as either one of my brothers or one of our friends and acquaintances, and hang around with that person. Challenge onlookers to figure out who is the REAL [whoever], then once a crowd has gathered and interacted with us, have them take a vote. I'll then use You Got Me again to reveal that I'm the fake, I'm not really Orek Vael, I'm REALLY Sgt Stoutarm (just as an example). Then I'll disappear into the crowd for a while (using Nobody Here to escape notice if necessary), then find another friend to mimic and repeat. First person (not counting other Illusionists) to figure out that I'm really Mawaris Madeara gets a 25 silver prize. I figure between my Acting skill and the bonus from You Got Me I've got a pretty good chance of convincing people I'm the real [whoever]. Also Tailor makes people more inclined to like me. I'll also randomly cast Assuring Touch on random people at random times in between these exercises, to boost spirits. Figure with the looming threats from the outside, things are a bit on edge in spite of the celebration. (so for reference, that's matrices of Nobody Here, You Got Me, Tailor, and Assuring Touch for that day) Let me know if you want Mes to use Notice Not on War to help him "slip" into the crowd. I'll also cast Relax on people watching the show, to help ease thier mood. (I don't expect any mechanical advantage beside giving them a feeling of relaxation).
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Post by Mawaris on Mar 21, 2012 20:42:02 GMT -5
Who're you planning to try and recruit? I was hoping War's 1/2 magic could make vaguely Cadavermen like illusions visible to people. If that isn't an option, maybe pay some "actors" (which could be the Skull and Bones orphans) Nope, can't do that until 5th circle (that in fact is exactly what he 5th circle Illuisionist special ability does). I can partially help disguise a few actors (faces at least), but that's about it.
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Post by ehren on Mar 22, 2012 0:58:40 GMT -5
I was hoping War's 1/2 magic could make vaguely Cadavermen like illusions visible to people. If that isn't an option, maybe pay some "actors" (which could be the Skull and Bones orphans) Nope, can't do that until 5th circle (that in fact is exactly what he 5th circle Illuisionist special ability does). I can partially help disguise a few actors (faces at least), but that's about it. Oh well. It was worth a shot. Especially with Tom's usually expanded 1/2 magic.
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Post by GM / Malinous on Mar 24, 2012 14:10:26 GMT -5
Will have update soon. Just bought a third monitor to make it easier. Yeah, Duluth needs a better singles scene ...
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Post by GM / Malinous on Mar 24, 2012 15:20:48 GMT -5
Days 4-5: I think Mes will tour around and enjoy the discussions and shows without really participating. For day 4, he'd enjoy sitting in on the lectures and picking up a few facts. He might ask a question or 2 at the lectures he attends. Will there be a list put out before the Celebration, or is a more Ad Hoc grouping like Socrates? Day 5, he will sit back and enjoy the theatre, unless War needs some help putting together something. More ad hoc generally. Although I suspect the Library would likely solicit donations from the Merchant's guild, and set up something with formally pre-selected speakers, that would probably be the biggest draw, but there would also be a lot of ad hoc speakers elsewhere.
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Post by GM / Malinous on Mar 24, 2012 15:42:20 GMT -5
Day 1!: Mal, War and Mes recreate some of our more spectacular battles! Leading up to our holding back a horde of Cadavermen.
[Roll #1: Roll Charisma + Melee Weapons + an Applicable Performance Skill]
We edit the details so that the Blood Guard looked like they fumbled it all up, and only through our heroism and the timely intervention of the City Guard was the Kaer kept safe. Leave it unsaid that the whole Kaer would be safer without the Blood Guard. We could maybe have it look like the Blood Guard trampled/destroyed/didn't care about people's homes and property.
However, as we get towards the end when the troll is leading the final wave . . . we discover that the "troll" doesn't really look like Big Jim, the orphan ork we convinced to dress up as the troll. . . and now that you get suspicious, it looks like there is illusion magic disguising at least two of the "blood guard" to make it look like they are our orphans - but they're not!
[Roll #2: You can make a disbelief check (just willpower for us at this level I think) to try to see who these 3 folks actually are! The troll is a troll.]
You suspect they're trying to rewrite the script to make the Blood Guard look better. But, you're not going to let them ruin your play by just quitting, are you?
What are you going to do!?
[Mal will follow your lead!]
[[Roll #3: OOC, Mechanically, asssuming you're not going to just turn it into a real sword fight to the death: Roll ([Agility + Melee Weapons] or [Perception + Spellcasting] or [Charisma + Taunt]) + an Applicable Performance Skill if you have one, Target #: 11 [Highest opposing Social Defense + 2]).
Our highest Social Defense is Maw at 10, right?
The ""Troll"" (yes, double quotation marks are appropriate :-)) will be putting "guard" orphans in a position where they have to fall down/look defeated. The "Blood Guard" fakers will be subtly sabotaging the gaurd's efforts. Clearly they're plan is to have the Blood Guard heroically save the day by defeating the troll in an impressive manner.
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Post by GM / Malinous on Mar 24, 2012 16:13:20 GMT -5
Mal: Roll #1: (d8+d6): 2+5=7 Roll #2: (1d12): 1: Enjoying himself too much to bother trying to see through the masks/illusion. Roll #3: (1d101d8): 5+8,1=14 (Average Success) [Mal quickly gets between the "Guardsmen" and Blood Guard A, and largely negating his ability to be successful, and taking advantage of A's reputation to coral some "cadaver men" into defeat.
Day 1: "Troll": 5+4 (Poor) [Being big only gets you so far, and he almost looks maybe a little guilty around the orphans. He's being careful to make sure none of them get hurt and might even be helping the cadaver have a little getting a little blood thirsty in knocking down guardsman. But he's too cautious to have a big effect.]
"Blood Guard" A: 5+2=7 (Poor): The opposte of the "Troll", after delivering a coule stinging slaps to the back, most people are staying far enough away from him that he can't be that effective.]
"Blood Guard B" 5+8,8,2=23 (Excellent) --> It's amazing what you can accomplish with claw shape with a little cunning! And you catch sight of what may be a pet snake popping out of the floor boards and tripping up guards. While the guards near him fall, he *at least momentarily* is holding his ground and "cadaver" men who get close are quickly "defeated".
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Post by Mawaris on Mar 24, 2012 20:41:44 GMT -5
Although, really one of our more spectacular battles was battling cadavermen that were being thrown across the chasm by a troll(?), which is more recent than that...
Roll #1: Charisma step 6 plus melee weapons 4 plus acting rank 2, so step 12 rolls: d10e + d10e => 5 + 11 = 16
Roll #2: My half-magic applies to this, so step 8. rolls: d6e + d6e => 9 + 4 = 13
Roll #3: My response to the fake Troll and Blood Guards will be to make them cooperate with our plan by casting Mind Fog on each of them in turn. This spell makes them forget what they're doing for a few rounds. I'll impov lines about the blood guards being so useless, they can't even remember how to fight!
So I'm using spellcasting, plus acting, so step 12: rolls: d10e + d10e => 6 + 9 = 15
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Post by Mawaris on Mar 24, 2012 20:42:30 GMT -5
Our highest Social Defense is Maw at 10, right? My social defense is 11, actually.
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Post by GM / Malinous on Mar 24, 2012 21:49:42 GMT -5
Although, really one of our more spectacular battles was battling cadavermen that were being thrown across the chasm by a troll(?), which is more recent than that... Roll #1: Charisma step 6 plus melee weapons 4 plus acting rank 2, so step 12 rolls: d10e + d10e => 5 + 11 = 16 Roll #2: My half-magic applies to this, so step 8. rolls: d6e + d6e => 9 + 4 = 13 Roll #3: My response to the fake Troll and Blood Guards will be to make them cooperate with our plan by casting Mind Fog on each of them in turn. This spell makes them forget what they're doing for a few rounds. I'll impov lines about the blood guards being so useless, they can't even remember how to fight! So I'm using spellcasting, plus acting, so step 12: rolls: d10e + d10e => 6 + 9 = 15 Ah, well, the first horde of Cadaver men is more well known and lets us make the blood guard look bad, the second horde wasn't as well known and isn't as exciting of a story. Also, might be good to play down the three people we brought into the Kaer, just in case! First test is successful, the audience enjoys it! Second Test: It's Kam, Reginald Hightower and Elias :-). Third Test: Success! Also, their tests become poor, poor, and Good with a TN of 14. So it's 2 for them (poor (0), poor (0), and good (+2) And 2 for us (average (+1), Average (+1). Pressure on Mes!
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Post by Mawaris on Mar 24, 2012 23:05:59 GMT -5
Second Test: It's Kam, Reginald Hightower and Elias :-). Ah, that explains this: "Blood Guard" A: 5+2=7 (Poor):
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Post by GM / Malinous on Mar 26, 2012 16:56:01 GMT -5
Yeah, he needs to buy better dice.
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Post by ehren on Mar 27, 2012 13:07:18 GMT -5
Day 1!: Mal, War and Mes recreate some of our more spectacular battles! Leading up to our holding back a horde of Cadavermen. [Roll #1: Roll Charisma + Melee Weapons + an Applicable Performance Skill] We edit the details so that the Blood Guard looked like they fumbled it all up, and only through our heroism and the timely intervention of the City Guard was the Kaer kept safe. Leave it unsaid that the whole Kaer would be safer without the Blood Guard. We could maybe have it look like the Blood Guard trampled/destroyed/didn't care about people's homes and property. However, as we get towards the end when the troll is leading the final wave . . . we discover that the "troll" doesn't really look like Big Jim, the orphan ork we convinced to dress up as the troll. . . and now that you get suspicious, it looks like there is illusion magic disguising at least two of the "blood guard" to make it look like they are our orphans - but they're not! [Roll #2: You can make a disbelief check (just willpower for us at this level I think) to try to see who these 3 folks actually are! The troll is a troll.] You suspect they're trying to rewrite the script to make the Blood Guard look better. But, you're not going to let them ruin your play by just quitting, are you? What are you going to do!? [Mal will follow your lead!] [[Roll #3: OOC, Mechanically, asssuming you're not going to just turn it into a real sword fight to the death: Roll ([Agility + Melee Weapons] or [Perception + Spellcasting] or [Charisma + Taunt]) + an Applicable Performance Skill if you have one, Target #: 11 [Highest opposing Social Defense + 2]). Our highest Social Defense is Maw at 10, right? The ""Troll"" (yes, double quotation marks are appropriate :-)) will be putting "guard" orphans in a position where they have to fall down/look defeated. The "Blood Guard" fakers will be subtly sabotaging the gaurd's efforts. Clearly they're plan is to have the Blood Guard heroically save the day by defeating the troll in an impressive manner. Roll #1:CHA + Melee Wpns - step 9: d8d6 (5,4) = 9 Roll #2: WIL - step 7: d12 (10) = 10 *although, if I suspect that there is some tomfoolery afoot, I will try to see if everything appears normal on the Astral. Therefore, roll #2a: Astral Sight - step 11: d10d8 (6,5) = 11... and follow on rolls that need to be made, let me know. *If I get the impression that the 'script' isn't being followed and these aren't our actors - reatune on the fly and cast Hair Frenzy to disoreint them & hopefully foil their plan. Spellcasting - step 11: d10d8 (9,4) = 13, with the intent to make it look: A) the 'Troll cast the spell or B) the Blood Guard's hair just naturally gets in their way. Roll #3: Melee Wpn + DEX - step 12: 2d10 (6,8) = 14. "Fighting" to off balance the "opposition" so that the Guard can show through, and trying to manuever the "battle" so that the Blood Guard has the "harder" opponents/has to trip over their own feet to fight, and the Guard can be manuevered to "blindside" the Cadavarmen. Roll #3a: Tactics (halfmagic) - step 9: d8d6 (8+1, 1) = 10, recordinating the actors to get the outcome that we had originally intended. --- I'll read the rest of the posts now, and reply to what I need to as I read it.
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