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Post by ehren on Apr 17, 2012 16:24:36 GMT -5
Thread started to discuss what we want to do with our downtime.
Mes - Craft potions, work with orphans, train & increase Talents (LP dependant), weave thread to matrix object (LP dependant)
Money uses: fund 'spy' network, potion materials, training, spells, if Mal is willing, Mes will chip in for Lightning Shield.
Healing - with Relax & Air Matress, and maybe Heat Food, Mes will be fully healed in the morning.
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Post by Mawaris on Apr 17, 2012 19:34:43 GMT -5
Among other things, I intend to spend my free time researching horrors, to learn the Knowledge: Horror Lore skill. We've encountered enough different things (and their minions) that I want to know what to expect next. Particularly looking for any other ways they could attempt to enter the kaer by deception or stealth, as they did this time. The guards know how to handle an invasion by force, but more subtle infiltrations are where we're vulnerable, and where an illusionist is valuable.
In addition to that, increase a couple talents and maybe weave the next thread into the Flask of E'M, depending on LP. And buy karma.
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Post by GM / Malinous on Apr 18, 2012 0:06:05 GMT -5
For what it's worth, I actually wanted to work in a 6 month downtime just to see what it's like. :-). So that's my tentative plan barring the pcs wanting to do something dangerous before then.
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Post by ehren on Apr 18, 2012 10:17:23 GMT -5
I suppose it depends on how negotiations for Nethermancer training goes.
I've also thought that maybe we should volunteer for a scouting mission to Kratas. Which depends on how Daiche wants to play the political favor game. We, a small elite surgical strike team, could sneak in past the Horrors and extract a few people. This would: (1) give us some better intel on the threats around the Kaer (2) better intel on what worked defending Kratas (3) intel on the tactics used by the Horrors in taking Kratas (4) possible political windfall (5) the former prisoners estimated that Kratas had about 6 monthes of supplies left
For the record, I'd be good with a 6 mo downtime to see how it goes. But, we also have things that might be time critical.
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Post by ehren on Apr 18, 2012 10:22:12 GMT -5
6 months would also be plenty of time to get/up skills... Damn being so LP limited (Getting Physician & Alchemy to level 4 costs as much as Nethermancer 1...)
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Post by ehren on Apr 18, 2012 12:41:43 GMT -5
Oh, and if we did leave, Mal could start making maps - based off of what the 'prisoners' said, the terrain has changed. Having maps of the outside world could give Diache an early competetive trade advantage.
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Post by GM / Malinous on Apr 20, 2012 0:39:06 GMT -5
Thoughts: 1 month of downtime guaranteed If you decide to decline the outstanding offers of training (Mi'kael, Vladimir), at least for now, and try to find something of interest to Boris, I can only guarantee one month of downtime. It'll take you at least that long to find a useful lead.
However, the downtime following the 1 month would likely be controlled by the characters - not time sensitive.
(2) It's actually growing more dangerous outside Daiche (as you know from reports from guards and the prisoners you rescued) and a trip to Kratas would be close enough to suicide (and leave you not here to defend the Kaer!) that it's something you probably wouldn't want to consider doing without very good reason - especially because, from the accounts of the rescued prisoners, you won't be able to find any kind of organized support. AT best, you'd find refugees, most likely you'd die before getting there.
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Post by ehren on Apr 20, 2012 12:50:05 GMT -5
I say we take the month of downtime and see how things play out. I'll try to find something to interest Borris (see Blood magic thread), and work on some of our other projects.
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Post by Mawaris on Apr 21, 2012 11:38:39 GMT -5
Now that we have LP, here's how I'll spend my month:
Recovery tests: I had 27 damage at the end of the fight. I have one recovery test left on the day of the fight, which was at a +4 from that spell Mes cast: rolls: d8e + d8e Recovery Test => 7 + 9 = 16
11 left to heal, and instead of paying for physician I'll just use the Flask of E'M: rolls: d10e + d10e Recovery Test => 6 + 8 = 14
So I'm fully healed on the day after, for 1 silver.
Next up, karma rituals. Buying 10 karma, for 100 LP.
It confused people in the fight and may flop horribly, but I'm going to do the "Fighting a Sinister Fly" dance, where I fight off not invisible namegiver attackers, but invisible flies! To make things EXTRA crazy, I'll do this with the Phantom Warrior spell up for the whole ritual (which creates three extra images that remain within a yard, occasionally overlapping, that imitate my actions but don't copy them exactly; see the spell description). I'll also use the Tailor spell to enhance the appearance of my clothes for the fight (and trying to win over the audience) and as I've done before, I'll start it with an Innocent Activity spell, starting the ritual just as the spell ends so that it comes out of nowhere as a surprise.
Karma Ritual 1: rolls: d8e + d6e Acting => 3 + 4 = 7 rolls: d6e + d6e Dancing => 1 + 2 = 3
Karma Ritual 2: rolls: d8e + d6e Acting => 1 + 5 = 6 rolls: d6e + d6e Dancing => 7 + 5 = 12
Karma Ritual 3: rolls: d8e + d6e Acting => 6 + 2 = 8 rolls: d6e + d6e Dancing => 5 + 4 = 9
Next, I'll weave thread #2 to the Flask of E'M. I need an 11. I can attempt this up to 4 times a day. Cost is 300 LP. rolls: d8e + d6e Thread Weaving => 6 + 1 = 7 rolls: d8e + d6e Thread Weaving => 1 + 11 = 12
Takes 1 day (so it would happen the first day after the fight, along with the recovery test and karma ritual 1).
Increasing Talents: Spell Matrix 3, 300 LP Spell Matrix 3, 300 LP Spell Matrix 2, 200 LP (those are my option talent spell matrices) Thread Weaving: Illusionism 4, 500 LP
Then I intend to learn the Create Common Magic Item knack, which takes 3 days and costs 150 silver and 300 LP. Assuming I can find a trainer, but that shouldn't be too difficult (but let me know if I need to do anything for this).
I want to use that to make the emerald that's in the hilt of my sword glow (making it like a light quartz weapon, but with an emerald so with green light). I'll do that in a separate post though.
I'll learn one more spell, Dispel Illusion Magic, for 300 silver and 30 LP.
Lastly, any time I'm not spending doing the stuff above I'm spending in the library, researching horrors, to learn the Knowledge: Horror Lore skill at rank 1 (for 200 LP). Costs 10 silver for training (which is probably spent talking to various scholars, and as tips for helpful library workers).
Total costs: 461 silver, 2230 LP
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Post by Mawaris on Apr 21, 2012 12:17:28 GMT -5
Enchanting
I need to buy materials for the enchantment, which cost 50 silver (half the normal cost for buying it). These are consumed if I succeed or fail, so if I fail I have to buy them again. There's an option for gathering materials yourself (which actually reduces the target number), but I assume this is not possible in this case.
Then the enchanting test, which has a base target number of 13. There are a bunch of options that can decrease this, but most of them won't apply. I didn't gather the materials or craft the base item, and I don't think I have an applicable artisan skill (I doubt dancing applies). I'm not planning on taking extra time since it's a relatively easy target number anyway.
I will try to get an Adding Symbolic Elements bonus, however (this is up to GM discretion, so let me know if you think this is good enough). I'm going to do all the work during the parts of the day that all elementalists are casting the Sunlight spell (the time when there is the greatest amount of light in the kaer), and I will also array 4 instances of the Light spell (level 1 Illusionist spell) around my working area. If this is good enough, it applies a -1 to the target number, making it a 12.
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Post by Mawaris on Apr 21, 2012 12:19:06 GMT -5
Enchanting roll (against a 12 or 13, pending the above post), using karma: rolls: d10e + d8e + d6e Enchanting => 1 + 7 + 17 = 25
Yay karma! Success.
Then I'll spend 10 LP to buy that karma back (and to save time I'll just count it under Karma Ritual 3 in my first post since that was only buying 2 karma at the time).
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Post by GM / Malinous on Apr 21, 2012 23:16:05 GMT -5
Enchanting I need to buy materials for the enchantment, which cost 50 silver (half the normal cost for buying it). These are consumed if I succeed or fail, so if I fail I have to buy them again. There's an option for gathering materials yourself (which actually reduces the target number), but I assume this is not possible in this case. Then the enchanting test, which has a base target number of 13. There are a bunch of options that can decrease this, but most of them won't apply. I didn't gather the materials or craft the base item, and I don't think I have an applicable artisan skill (I doubt dancing applies). I'm not planning on taking extra time since it's a relatively easy target number anyway. I will try to get an Adding Symbolic Elements bonus, however (this is up to GM discretion, so let me know if you think this is good enough). I'm going to do all the work during the parts of the day that all elementalists are casting the Sunlight spell (the time when there is the greatest amount of light in the kaer), and I will also array 4 instances of the Light spell (level 1 Illusionist spell) around my working area. If this is good enough, it applies a -1 to the target number, making it a 12. -1 for that is fine by me
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Post by GM / Malinous on Apr 21, 2012 23:29:09 GMT -5
2250?
So Spellcasting 5: Threadweaving 5: = 1600 Melee Weapons: 4 = 2100 = 50 For Karma. 100 left! Max Karma
That puts me at Max Karma 100 spare LP!
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Post by GM / Malinous on Apr 22, 2012 0:38:15 GMT -5
100 LP and 1000 silver on spells changing melee wapons (4) to: Matrix 1, 2 Abate Curse 2
Rolls for first level: (Step 11)(need a 9)(4 rolls a day): 9,5,12,4 = 2 successes 12,4,10,23=3 successes 10=1 succeess Second circle (11 DC) 15,10,8=1 success (3 days) 17=1 success (4 days)
Skills take 3 days. So 7 days needed, I"ll work 5 days one week. 2 the next. Take the rest of the time off.
Spend 4 weeks working as a weaponsmith: =120 silver Total Silver 179! And that gives me 2 more weeks @ end of 2 monthns.
Which I will spend probably working/helping out at the Forge. My weaponsmithing has fallen behind! I need to make sure to reconnect with those roots!
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Post by GM / Malinous on Apr 22, 2012 1:10:50 GMT -5
I'll spend 150 3 boosters.
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Post by Mawaris on Apr 22, 2012 12:08:12 GMT -5
I think I want to get my offhand forged up to +2. Does Mal want to do that while he's working at the forge?
Also, did I make any money off of karma rituals?
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Post by GM / Malinous on Apr 22, 2012 17:43:04 GMT -5
I think I want to get my offhand forged up to +2. Does Mal want to do that while he's working at the forge? Also, did I make any money off of karma rituals? 20 Silver on the Karma rituals, and Sure: /roll 1: 7+1+3=11 (fail)(TN 9+2+1=12 I think) /roll 2: 8 (fail) /roll 3: 13, Success! costs ya 250 silver Mal @ 13 Karma Need to up that talent soon!
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Post by Mawaris on Apr 22, 2012 20:07:21 GMT -5
With my remaining money, I'm debating between forging my armor and getting a death cheat blood charm.
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Post by ehren on Apr 23, 2012 12:05:19 GMT -5
If I can't convince Boris to train me (see post in Blood Magic - try to get him the Book of Harrow), then with Mal & Maw's consent, I'll train with Mik'ael.
So, that would be our 2nd Oricalcum coin & Nethermancy 1 (800) Spell Matrix 1 (800) Research 1 (100) Research 2 (200) Karma 4 (40)
For Nethermancer: Spirit Dart Command Nightflyer (10LP, 50 Silver) Detect Undead (10LP, 50 Silver) Buy a 4th Circle Talisman for 540 (600 - 10% for Mal's Haggle)
I think I'll put the remainder of the money to Mal and Maw, or our potion supplies. But considering I just effectively barrowed 6,667 from the two of you - I'll be awhile before I pay that back.
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Post by GM / Malinous on Apr 23, 2012 16:54:40 GMT -5
If I can't convince Boris to train me (see post in Blood Magic - try to get him the Book of Harrow), then with Mal & Maw's consent, I'll train with Mik'ael. So, that would be our 2nd Oricalcum coin & Nethermancy 1 (800) Spell Matrix 1 (800) Research 1 (100) Research 2 (200) Karma 4 (40) Research 3 (300) For Nethermancer: Spirit Dart Command Nightflyer (10LP, 50 Silver) Detect Undead (10LP, 50 Silver) Buy a 4th Circle Talisman for 540 (600 - 10% for Mal's Haggle) I think I'll put the remainder of the money to Mal and Maw, or our potion supplies. But considering I just effectively barrowed 6,667 from the two of you - I'll be awhile before I pay that back. No, Father does not have a copy of the Book of Harrow. If there's even a copy of it in all of Barsaive, Mountainshadow has it. The only known copies are in Thera as far as I am aware. Not to say there definitely isn't one somewhere in Barsaive, but it would be well hidden or completely lost. @ cost: Meh, I woudln't worry about "paying it back." It exists to be used! It's not like I paid you back for the crystal ringlet that I took (worth 500). Besides, I can just stop sending you "extra" potion money for a while if you're worried about it :-).
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Post by ehren on Apr 23, 2012 17:00:58 GMT -5
With my remaining money, I'm debating between forging my armor and getting a death cheat blood charm. Mes will attempt to talk War out of getting the death cheat charm. After training, I'll work on getting Maw a Last Chance Salve (it'll take 2 weeks & 300 silver in materials for the auto success). We have quite a bit of healing in the party. With Fire Heal 4 & Fireblood, Mal is a veritable health battery. Heat Food and Relax add (as of now) +9 to recovery tests. The Flask of Em gives significantly reduced priced Healing Potions. AND we all have Blood Share. At 4th Circle, Maw can get Circle of Well Being (Mes will pay/help pay for it). With +WIL to recovery tests for 40+ min, coupled with Relax to reduce the time between recovery tests - the party will be able to heal up fairly quickly. Based off that - getting more physical armor will help out. Oppenents rarely get armor defeating hits agains you, and that 1 dmg saved will add up quite quickly.
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Post by ehren on Apr 23, 2012 17:14:06 GMT -5
If I can't convince Boris to train me (see post in Blood Magic - try to get him the Book of Harrow), then with Mal & Maw's consent, I'll train with Mik'ael. So, that would be our 2nd Oricalcum coin & Nethermancy 1 (800) Spell Matrix 1 (800) Research 1 (100) Research 2 (200) Karma 4 (40) Research 3 (300) For Nethermancer: Spirit Dart Command Nightflyer (10LP, 50 Silver) Detect Undead (10LP, 50 Silver) Buy a 4th Circle Talisman for 540 (600 - 10% for Mal's Haggle) I think I'll put the remainder of the money to Mal and Maw, or our potion supplies. But considering I just effectively barrowed 6,667 from the two of you - I'll be awhile before I pay that back. No, Father does not have a copy of the Book of Harrow. If there's even a copy of it in all of Barsaive, Mountainshadow has it. The only known copies are in Thera as far as I am aware. Not to say there definitely isn't one somewhere in Barsaive, but it would be well hidden or completely lost. @ cost: Meh, I woudln't worry about "paying it back." It exists to be used! It's not like I paid you back for the crystal ringlet that I took (worth 500). Besides, I can just stop sending you "extra" potion money for a while if you're worried about it :-). I figure Mes will probably buy some spells for you guys, and over the course of adventuring it'll all come out in the wash... especially, if Nethermancy helps us out. I'll also put some money into potion materials and make some potions for you guys. Illusionist Spells that I'd like to get for Maw: Tailor (2) Monstrous Mantle (2) Blazing Fists of Rage (1) [Mes is fairly good at unarmed combat, and this could come in handy] True Blazing Fists of Rage (1) [same reasoning] impossible knot (2) weather cloak (2) [for when we eventually leave the kaer] Alarm (3) Dampen Karma (3) False Flour (3) Suffocation (3) Bleeding Edge (4) Circle of Well Being (4) Stop Right THere (4) Elementalist Spells: Billowing Cloak (2) [Totally helps out Maw] Slow Metal Weapon (2) [eventually we'll fight foes who can be riposted/have non natural wpns] Fingers of Wind (3) Porter (3) Rust (3) Blizzard Sphere (4) Great Sticky Vines (4) Root Trap (4) Spirits of Death's Sea (4) As Mes gets some spare cash, put it to getting some of these spells. I don't know if you guys will want to spend the LP for them though
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Post by ehren on Apr 23, 2012 17:17:08 GMT -5
With my remaining money, I'm debating between forging my armor and getting a death cheat blood charm. Mes will attempt to talk War out of getting the death cheat charm. After training, I'll work on getting Maw a Last Chance Salve (it'll take 2 weeks & 300 silver in materials for the auto success). We have quite a bit of healing in the party. With Fire Heal 4 & Fireblood, Mal is a veritable health battery. Heat Food and Relax add (as of now) +9 to recovery tests. The Flask of Em gives significantly reduced priced Healing Potions. AND we all have Blood Share. At 4th Circle, Maw can get Circle of Well Being (Mes will pay/help pay for it). With +WIL to recovery tests for 40+ min, coupled with Relax to reduce the time between recovery tests - the party will be able to heal up fairly quickly. Based off that - getting more physical armor will help out. Oppenents rarely get armor defeating hits agains you, and that 1 dmg saved will add up quite quickly. I guess I was thinking of the previous (2nd edition) where Questors of Garlen shunned Blood Charms. In 3rd Ed they are the only ones who can make Garlen Stones... but, I think the RP is still there. Mes doesn't really like Blood Charms, and will continue to try to disuade us from using them.
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Post by ehren on Apr 23, 2012 17:20:57 GMT -5
If I can't convince Boris to train me (see post in Blood Magic - try to get him the Book of Harrow), then with Mal & Maw's consent, I'll train with Mik'ael. So, that would be our 2nd Oricalcum coin & Nethermancy 1 (800) Spell Matrix 1 (800) Research 1 (100) Research 2 (200) Karma 4 (40) For Nethermancer: Spirit Dart Command Nightflyer (10LP, 50 Silver) Detect Undead (10LP, 50 Silver) Buy a 4th Circle Talisman for 540 (600 - 10% for Mal's Haggle) I think I'll put the remainder of the money to Mal and Maw, or our potion supplies. But considering I just effectively barrowed 6,667 from the two of you - I'll be awhile before I pay that back. No, Father does not have a copy of the Book of Harrow. If there's even a copy of it in all of Barsaive, Mountainshadow has it. The only known copies are in Thera as far as I am aware. Not to say there definitely isn't one somewhere in Barsaive, but it would be well hidden or completely lost. Character Sheet updated with becoming a Nethermancer. For my Optional talent, I'm going to try to get trained in Silent Walk (I'll pick up my last Spell Matrix at 2nd circle)
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Post by ehren on Apr 23, 2012 17:22:48 GMT -5
I'm not sure about getting Research 3. I might weave a thread to the Talisman, and raise a Matrix to rank 2...
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Post by ehren on Apr 23, 2012 18:24:52 GMT -5
Training to Nethermancer 1 takes 2 weeks Raising research takes 2 days Raising Spell Matrix takes a day How long does it take to weave a thread to the Talisman?
So, with the remaining days that 3rd week, work on making some Boosters for Mal.
I'm thinking I might transfer 400 silver totall to guys to buy spells, but let me know if you want that, or more potion materials.
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Post by GM / Malinous on Apr 23, 2012 22:00:46 GMT -5
I can cover my own spells. Easier for me to just ignore potions and leave that 100% up to you for a while. I'll just update my character sheet whenever you post that you're giving sa potion to Mal. Then I don't have to worry about it :-). Transferring resources gets complicated!
Although to avoid it getting lost, it might be best to post a respones to a character sheet if you're actually giving something to someone, to keep track of it :-).
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Post by GM / Malinous on Apr 23, 2012 22:06:16 GMT -5
Also, I"m going to say:
A THIRD month goes by! Woo 30 more silver for me! Rollin' in the dough!
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Post by Mawaris on Apr 23, 2012 22:42:29 GMT -5
Illusionist Spells that I'd like to get for Maw: Tailor (2) Monstrous Mantle (2) Blazing Fists of Rage (1) [Mes is fairly good at unarmed combat, and this could come in handy] True Blazing Fists of Rage (1) [same reasoning] impossible knot (2) weather cloak (2) [for when we eventually leave the kaer] Alarm (3) Dampen Karma (3) False Flour (3) Suffocation (3) Bleeding Edge (4) Circle of Well Being (4) Stop Right THere (4) I already have Tailor and False Floor (and False Flour sounds like an awesome spell, I should make one up), and Stop Right There should be my free spell at 4th circle. Weather Cloak, Alarm, Suffocation, Monstrous Mantle, and Circle of Well Being were all on my list of spells to get at some point. A couple of the others didn't seem necessarily very useful.
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Post by Mawaris on Apr 23, 2012 22:45:49 GMT -5
With my remaining money, I'm debating between forging my armor and getting a death cheat blood charm. Mes will attempt to talk War out of getting the death cheat charm. After training, I'll work on getting Maw a Last Chance Salve (it'll take 2 weeks & 300 silver in materials for the auto success). We have quite a bit of healing in the party. With Fire Heal 4 & Fireblood, Mal is a veritable health battery. Heat Food and Relax add (as of now) +9 to recovery tests. The Flask of Em gives significantly reduced priced Healing Potions. AND we all have Blood Share. At 4th Circle, Maw can get Circle of Well Being (Mes will pay/help pay for it). With +WIL to recovery tests for 40+ min, coupled with Relax to reduce the time between recovery tests - the party will be able to heal up fairly quickly. Based off that - getting more physical armor will help out. Oppenents rarely get armor defeating hits agains you, and that 1 dmg saved will add up quite quickly. Thing is, against the last horror, armor didn't help at all, but I was very close to actually dying. Plus, the Death Cheat can serve as a prop to help with Dead Fall. Explain why I got up after "dying"? Well, I have a death cheat charm. Also I think it would be cool to wear lots of used Death Cheat charms, that were all used for my own deaths.
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