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Post by Sveja on Mar 13, 2020 0:30:32 GMT -5
Companion | Species | Circle | Relationship | Notes | Tochiko | Dire Wolf | Four (Novice) | Awestruck | Primary Mount and Combatant. Bound Companion. |
Attributes | Step | Dice | Notes | Dexterity: | 7 | 1d12 | | Strength: | 8 | 2d6 | Adds to Charge | Toughness: | 8 | 1d12 | | Perception: | 7 | 2d6 | | Willpower: | 6 | 1d10 | | Charisma: | 6 | 1d10 | |
Defenses | Value | Notes | Physical Defense: | 11 | | Mystic Defense: | 11 | | Social Defense: | 11 | | Physical Armor: | 5 | | Mystic Armor: | 3 | |
Other Traits | Initiative | 11 (1d10+1d8) | | Movement Rate | 16 Yards | | Carrying Capacity | Unsure | | Unconsciousness | 44 | | Death Rating | 52 | | Wound Threshold | 12 | | Knockdown | 12 (2d10) | | Recovery Tests | 3 | | Power | Enhanced Sense Hearing(2) | Awareness 9 (1d8+1d6) | Power | Enhanced Sense Smell (2) | Awareness 9 (1d8+1d6) | Power | Resist Pain (2) | Ignores penalties from 2 Wounds | Power | Willful (1) | 1 additional success needed for all taming/training style rolls | Power | Hamstring | Use 1 success on attack to halve enemy's move rate until end of next round; if wound caused, until wound heals. | Actions (1) | Bite 13 [1d12+1d10] (14 [2d12]) | Surprise Strike Damage 19 (1d20+2d6) | Command | Combat Trained | | Command | Follow Lead | Attack whichever target I am engaging (so change targets when I do). First target I attack each round. | Command | Hold Ground | Hold Ground, fight back against attackers. | Command | Flank | Attempt to Flank |
Skills | Rank (Step) (Dice) | Strain / Action / Attribute | Notes | Awareness: | 0 (7) (1d12) | 0 / Simple / Percep. | 1 success for short range; 3 for medium range; | Climbing: | 0 (8) (2d6) | 0 / Stand. / Dexter. | Success to climb 2 yards, +1 yard per success. | Stealthy Stride: | 1 (9) (1d8+1d6) | 0 / Simple / Dexter. | Halves movement rate. | Surprise Strike: | 5 (19) (1d20+2d6) | 1 / .Free. / NA. | Damage replacement talent against Surprised, Blindsided, or Knocked Down opponent. |
Training | Bind Animal Companion: | Combat Trained | Animal Training: | Follow Lead | Animal Training: | Hold Ground | Animal Training: | Cut-Off | Animal Training: | +1 Stealthy Stride |
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Post by Sveja on Mar 13, 2020 1:04:35 GMT -5
Companion | Species | Circle | Relationship | Notes | Kyo | Hunting Dog | One (Novice) | Awestruck | Tracker. Bonded. | |
Attributes | Step | Dice | Notes | Dexterity: | 5 | 1d8 | | Strength: | 5 | 1d8 | | Toughness: | 4 | 1d6 | | Perception: | 6 | 1d10 | | Willpower: | 3 | 1d4 | | Charisma: | 3 | 1d4 | |
Defenses | Value | Notes | Physical Defense: | 8 | | Mystic Defense: | 8 | | Social Defense: | 6 | | Physical Armor: | 1 | | Mystic Armor: | 1 | |
Other Traits | Initiative | 5 (1d8) | | Movement Rate | 14 Yards | | Carrying Capacity | Unsure | | Unconsciousness | 17 | | Death Rating | 21 | | Wound Threshold | 6 | | Knockdown | 9 (1d8+1d6) | | Recovery Tests | 1 | | Power | Enhanced Sense: Hearing (2) | Awareness 10 (2d8) | Power | Enhanced Sense: Smell (4); Tracking | Awareness 12 (2d10); Tracking 9 (1d8+1d6) | Manuever | Clip the wing | Use 2 successes on attack to remove enemy's flying until end of next round; if wound caused, until wound heals. If mid flight falls and suffers damage. | Actions (1) | Bite 8 [2d6] (9 [1d8+1d6]) | | Command | Come/Heel | | Command | Track | Track specific target, maybe search for type of target | Command | Guard | Person or place. Warn of unknown creature nearby. |
Talents | Rank (Step) (Dice) | Strain / Action / Attribute | Notes | Awareness: | 2 (8) (2d6) | 0 / Simple / Percep. | 1 success for short range; 3 for medium range; | Climbing: | 0 (5) (1d8) | 0 / Stand. / Dexter. | Success to climb 2 yards, +1 yard per success. | Stealthy Stride: | 0 (5) (1d8) | 0 / Simple / Dexter. | Halves movement rate. | Tracking: | 3 (9) (1d8+1d6) | 0 / Stand. / Percep. | Target number is lowest dex of tracked party. Lasts for hours per rank |
Training | Animal Training: | Come/Heel | Animal Training: | Track | Animal Training: | Guard/Watch | Animal Training: | +1 Tracking |
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Post by Sveja on Mar 13, 2020 1:19:10 GMT -5
Work Animal | Species | Circle | Relationship | Notes | Skyree | Messenger Bat | One (Novice) | Friendly | Flyer/Scout/Messenger. Work Animal. | |
Attributes | Step | Dice | Notes | Dexterity: | 8 | 2d6 | | Strength: | 3 | 1d4 | | Toughness: | 3 | 2d6 | | Perception: | 8 | 2d6 | | Willpower: | 3 | 1d4 | | Charisma: | 3 | 1d4 | |
Defenses | Value | Notes | Physical Defense: | 14 | | Mystic Defense: | 12 | | Social Defense: | 7 | | Physical Armor: | 7 | | Mystic Armor: | 2 | |
Other Traits | Initiative | 9 (1d8+1d6) | | Movement Rate | 2 (Flying 16) | | Carrying Capacity | Unsure | | Unconsciousness | 14 | | Death Rating | 17 | | Wound Threshold | 4 | | Knockdown | 3 (1d4) | | Recovery Tests | 1 | | Power | Enhanced Sense: Hearing (2) | Awareness 11 (1d10+1d8) | Power | Enhanced Sense: Smell (2) | Awareness 11 (1d10+1d8) | Power | Enhanced Sense: [Other] (4) | Magical. Ignores darkness penalties. +4 to detect hidden or concealed target within 150 yards 13 (D12+D10) | Actions (1) | Bite 9 [1d8+1d6] (4 [1d6]) | | Command | Come/Heel | | Command | Scout | Go look somewhere for something general, maybe a specific known target | Command | Keep Watch | Keep lookout overhead. Make noise if anyhing new spotted | Power | Goes Home on Command | Natural trait of Messenger Bats. Skittish and dim witted though they are. |
Talents | Rank (Step) (Dice) | Strain / Action / Attribute | Notes | Awareness: | 1 (9) (1d8+1d6) | 0 / Simple / Percep. | +1 Trained. 1 success for short range; 3 for medium range; | Stealthy Stride: | 2 (10) (2d8) | 0 / Simple / Dexter. | Halves movement rate. |
Training | Animal Training: | Come/Heel | Animal Training: | Scout/Find | Animal Training: | Watch | Animal Training: | +1 Awareness |
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Post by Sveja on Mar 13, 2020 1:37:32 GMT -5
Pet | Species | Circle | Relationship | Notes | Smorgee | Kue | One (Novice) | Friendly | Cat Like Lizard. Pet. | |
Attributes | Step | Dice | Notes | Dexterity: | 7 | 1d12 | | Strength: | 4 | 1d6 | | Toughness: | 4 | 1d6 | | Perception: | 5 | 1d8 | | Willpower: | 5 | 1d8 | | Charisma: | 4 | 1d6 | |
Defenses | Value | Notes | Physical Defense: | 10 | | Mystic Defense: | 8 | | Social Defense: | 7 | | Physical Armor: | 5 | | Mystic Armor: | 2 | |
Other Traits | Initiative | 11 (1d10+1d8) | | Movement Rate | 16 Yards | | Carrying Capacity | Unsure | | Unconsciousness | 17 | | Death Rating | 21 | | Wound Threshold | 6 | | Knockdown | 8 (2d6) | | Recovery Tests | 1 | | Power | Enhanced Sense Hearing (2) | Awareness 9 (1d8+1d6) | Power | Enhanced Sense: Low Light | | Actions (1) | Claws 10 [2d8] (8 [2d6]) | | | Tail 9 [1d8+1d6] (9 [1d8+1d6]) | | Command | Come/Heel | | Command | Fetch | Go get something indicated. | Command | Play | Entertain self and others. |
Talents | Rank (Step) (Dice) | Strain / Action / Attribute | Notes | Awareness: | 1 (8) (2d6) | 0 / Simple / Percep. | 1 success for short range; 3 for medium range; | Climbing: | 5 (12) (2d10) | 0 / Stand. / Dexter. | Success to climb 2 yards, +1 yard per success. | Great Leap: | 1 (8) (2d6) | 1 / Simple / Dexter. | Result is jump distance in yards | Stealthy Stride: | 2 (9) (1d8+1d6) | 0 / Simple / Dexter. | Halves movement rate. |
Training | Animal Training: | Come/Heel | Animal Training: | Play | Animal Training: | Fetch | Animal Training: | +1 Stealthy Stride |
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