Post by Sveja on Mar 13, 2020 22:22:11 GMT -5
Sveja Vael
Quick Pandaverse Notes (rather than posting a whole new sheet that will take me a while to prepare, and may not be needed long term).
My Spreadsheet is the official version of the character.
Attributes (unchaged except for LP expenditures - blood bound is not yet included)
Dex [7]
Vigor [7]
Per [5]
Wil [6]
Cha [6]
Racial Traits
Tenacious (+5 Uncon, +1 Hindrance)
Adrenaline Rush (+2 Speed, +2 Close Combat Damage)
Astral Sensitivity (+1 Mystic Defense, +1 Mystic Armor, Astral Sight talent (or +2))
Beast Master 4 / Cavalier 4 / Scout 2
Durability [5]
Uncon 68
Death 79
PD: 10 (12)
MD: 8
SD: 9
Discipline Talents
Animal Bond 4 (2 Bound Companions)
Cavalry Charge 4
Melee Weapons 4
Mount Weaving 4
Riding 4 (Nimble Rider, Sure Mount)
Animal Training 4 (Handle Animal)
Enhance Animal Companion 4
Battle Cry 3
Awareness 4 (Lip Reading)
Avoid Blow 4
Claw Shape 4
Beast Weaving 4
Unarmed Combat 4
Wilderness Survival 4
Creature Analysis 4
Tiger Spring 0
Scout Weaving 2
Climbing 6 (former option)
Tracking 6 (former option)
Stealthy Stride 6 (former option)
Free & Other Talents
Navigation 2
Astral Sight 2
Optional Talents
Surprise Strike 3 (Beast)
Acrobatic Defense 3 (Beast)
Great Leap 2 (Beast)
Danger Sense 1 (Beast)
First Impression 1 (Cav)
Call Animal Companion 1 (Cav)
Disarm Trap 1 (Scout)
Knacks:
Riding - Nimble Rider
Riding - Sure Mount
Animal Training - Handle Animal
Animal Bond - Bind Animal Companion (Mount, Free)
Animal Bond - Bind Animal Companion (2nd)
Skills:
Knowledge: Military Philosophy (1)
Knowledge: Black Company History (1)
Performer: Dancing (3)
Artisan: Drawing (1)
Speak Language: Or'zat, Dwarven, Elven
Read Language: Or'zat, Dwarven
Resist Taunt (1)
Streetwise (3)
Sprint (2)
Missile Weapons (3)
Lock Picking (2)
Pickpocket (2)
Resist Pain (1)
Steel Thought (1)
Swimming (2)
Animal Companions:
Tochiko (Dire Wolf) [Bound, Threaded] - 4th Circle - Combat Trained
Eryx (Foxel) [Bound, Threaded] - 4th Circle - Combat Trained
Kyo (Hunting Dog) [Bound] - 1st Circle
Skyree (Messenger Bat) [Bound] - 1st Circle
(Eryx and Tochiko cannot be used in the same scene)
Gear:
Silvered Shield (no thread yet)
Runed Leather (+3 Forged)
Primary Melee Weapon: 1.5 Handed War Hammer (or cutting sword) (15 1-handed, -1 to hit, 17 2-handed) [+4 Forged]
Primary Mounted Weapon: Lance (15 - 1 handed mounted, mounted weapon) [+3 Forged]
Primary Ranged Weapon: Elven War Bow (14 - 48/96/200) [+3 Forged]
Backup Melee Weapon: 1 handed Sword (13) [+2 Forged]
Variety of smaller weapons.
Claw Shape (13)
Consumables and Status
Strain: 0
Damage: 0
Wounds: 0
Recovery Tests: 3
Karma: 20 / 20
Money: 470 silver
Healing Potions: 2
Booster Potions: 1
Salve of Closure: _
Last Chance salve : _
Legend Point Expenditures
Legend Points Earned: 31,700
Legend Points Remaining: 000
Levelling:
_4,100: Skills
18,800: (Discipline Talents)
_7,000: (Optional Talents)
(_1,000: Knacks also counted in talents)
_1,000: Spells
_0,100: Companions
------------
31,700
-----------
0,000 Remaining
Quick Reference | Value | Notes |
Sveja Initiative | 6 (1d10) | Armor and Shield - WT 11 - KN 7 (1d12) |
Sveja Defenses | P 12 / 8 Arm | M 9 / 3 Arm | S 9 | Armor and Shield |
Tochiko Defenses | P 11 / 5 Arm | M 11 / 3 Arm | S 11 | |
Claw Shape Unarmed | 12 (2d10) [14 (2d12)] | |
Claw Shape Charge | 12 (2d10) [24 (1d20+1d12+1d10)] | Tochiko must have double moved in roughly straight line. |
Wielding Sword | 9 (1d8+1d6) [14 (2d12)] | |
Shooting Bow | 9 (1d8+1d6) [15 (1d12+2d6)] | |
Tochiko Attack | 13 (1d12+1d10) [14 (2d12)] | Bite |
Acrobatic Defense | 11 (1d10+1d8) Target highest PD close | 1 strain +2 PD per success |
Manuever | 11 (1d10+1d8) Target targets PD | 1 strain +2 PD and +2 attack first attack vs target |
Avoid Blow | 12 (2d10) | 1 strain |
Trick Riding | 9 (1d8+1d6) | 1 strain, mounted Avoid Blow |
Resist Taunt | 7 (1d12) | 1 strain |
Shamanism | 11 (1d10+1d8) | Pack Strike (1) or Lick Wound (0) |
Spell Casting | 11 (1d10+1d8) | |
Swallow Gahad | 6 (1d10) vs TN 7 |
Attributes | Value | Step (Dice) | Notes |
Dexterity: | 15 16 | Step 7 (1d12) | +1 Increased |
Strength: | 13 13 | Step 6 (1d10) | |
Toughness: | 17 17 | Step 7 (1d12) | |
Perception: | 13 13 | Step 6 (1d10) | |
Willpower: | 13 13 | Step 6 (1d10) | |
Charisma: | 13 13 | Step 6 (1d10) |
Defenses | ||
Physical Defense: | 9 (10)---12 | +1 Beastmaster; +2 Shield |
Mystic Defense: | 8 ( 9)--- 9 | +1 Shaman; |
Social Defense: | 8 ( 9) | +1 Beastmaster |
Physical Armor: | 0 ------- 8 | +8 Runed Leather (+3) |
Mystic Armor: | 2 ------- 3 | +1 Runed Leather |
Other Traits | ||
Initiative | 7(d12)--7(d12)--6(d10 | -1 R. Leather, +1 Str, -1 Shield |
Movement Rate | 12 Yards | +Sprint 2 |
Karma Modifier | 5 (x Circle) | 20 Max Karma |
Carrying Capacity | 125 lbs | |
Unconsciousness | 69 | +(5 x Durability) |
Death Rating | 80 | Unconsciousness + Circle + Tou. Step |
Wound Threshold | 11 | Toughness 17-18 |
Recovery Tests | 3 | Toughness 13-18 |
Ignore Init. Penalty | 1 | Strength 10-14 |
Racial Trait | Low-Light Vision | Ork |
Racial Trait | Astral Sight | Dragonkin |
Racial Trait | Gahad | Ork |
Karma | |
Max Karma | 20 |
Karma Die | 1D6 |
Karma Usage | Max Karma Used | Times Per Round | Source | Circle |
Talents | 1 | - | Adept | 1 |
Recovery Tests | 1 | - | Beast Master | 3 |
Summon or Interact with a Spirit | 1 | - | Shaman | 3 |
Talents | Rank (Step) (Dice) | Strain / Action / Attribute / Source | Notes |
Acrobatic Defense | 4 (11) (1d10+1d8) | 1 / Simple / Dexter. / B-*02 | Test against highest PD of any opponent in close combat. +2 Phys. Def against all attacks. |
Animal Bond: | 4 (10) (2d8) | 0 / Stand. / Charis. / B-*01 | Test versus animal's SD. Success means neutral attitude. Additional test (taking one day each) to improve. |
Animal Training: | 4 (10) (2d8) | 0 / Sustain/ Charis. / B-*03 | Test versus animal's SD. Takes one day. Teaches command or +1 to skill. Max of 4 (AT/AB Ranks) such improvements. |
--Animal Handling | --Knack-- | 0 / Stand. / .Will. / - - - | Animal Training Ranks allow use of Animal Handling Skill at same Rank. (Listed under skills). |
Astral Sight: | 4 (10) (2d8) | 1 / Stand. / Charis. / S-D02 | Duration: rank rounds; range: 10x rank (40) yards. |
Avoid Blow: | 5 (12) (2d10) | 1 / .Free. / Dexter. / B-D01 | TN = Attack Test; C/n use if surprised or Blindsided by attacker/ Max Rank (5) uses per round. |
Awareness: | 5 (11) (1d10+1d8) | 0 / Simple / Percep. / X-D01 | 1 result: short visibility; 3 results: medium range; with disarm traps, spot traps |
Borrow Sense: | 2 ( 8) (2d6) | 0 / Stand. / .Will. / B-*04 | Target loyal animal versus MD. Unwilling requre extra success. Steal sense for rank (2) minutes, gaining all benefits. |
Claw Shape: | 5 (14) (2d12) | 0 / Simple / Strengt / B-D01 | Damage replacement talent for unarmed combat. +3 bonus included. May not be disarmed. Stacks. |
Danger Sense: | 4 (10) (2d8) | 1 / .Free. / Dexter. / S-D04 | When surprised by ambush or trap. If roll exceeds trap/ambusher initiative, surprise is negated. Range=Rx10 (20) yards |
Dominate Beast: | 5 (11) (1d10+1d8) | 1 / Stand. / .Will. / B-D03 | Subdue non-sentient animal. Targets MD. Sucess takes control of animal for rank (3) minutes. May be given a simple task |
Durability: | 5 (x7) (Uncon.) | - / Always / - - - - / B-Fr | +7 Uncon/Death Per Rank |
Enhance Animal Companion | 1 ( 7) (1d12) | 0 / Sustain/ .Will. / S-*02 | Targets Mystic. Each success adept applies +1 Defense Rating, +1 PA, +1 MA, or +1 damage step. Max is Bond Rating (4) |
Great Leap: | 4 (11) (1d10+1d8) | 1 / Simple / Dexter. / B-D04 | Result is total jump distance split between height and distance. Cannot exceed move rating. |
Patterncraft: | 4 (10) (2d8) | 0 / Stand. / Percep. / S-D01 | Read and write magic stuff. Identify spells. |
Spellcasting: | 5 (11) (1d10+1d8) | 0 / Stand. / Percep. / S-D01 | For casting spells. Pew Pew. |
--Pack Strike | --Knack-- | 1 / St.(Si)/ Percep. / - - - | Target Friendly (6), if successful provides +2 bonus to next attack and damage roll until end of next round. |
--Lick Wounds | --Knack-- | 0 / St.(Si)/ Percep. / - - - | Target Friendly (6), if successful provides +2 bonus to next Recovery Test or Like Ability until end of next round. |
Spirit Talk: | 4 (10) (2d8) | 1 / Stand. / Percep. / S-D03 | Targets Mystic. Duration: Rank minutes. |
Spell Matrix (Std): | 4 | N/A. S/Free; Death Rating 10 | |
Spell Matrix (Std): | 4 | N/A. S/Free; Death Rating 10 | |
Spell Matrix (Std): | 2 | N/A. S-*01; Death Rating 10 | |
Stealthy Stride: | 3 (10) (2d8) | 0 / Stand. / Dexter. / S-*03 | Test determines target number to be detected. Move at half speed. |
Thread Weaving(BM): | 4 (10) (2d8) | 0 / Stand. / Percep. / B-D01 | Beast Weaving |
Thread Weaving(Sh): | 5 (11) (1d10+1d8) | 0 / Stand. / Percep. / S-D01 | Spirit Weaving |
Tracking: | 3 ( 9) (1d8+1d6) | 0 / Stand. / Percep. / S-*04 | Following trails left by others, or covering own tracks. Target is lowest dex step, or tracking result if covered. |
Unarmed Combat: | 5 (12) (2d10) | 0 / Stand. / Percep. / B-D01 | Make like the fist PEW PEW |
Wilderness Survival: | 5 (11) (1d10_1d8) | 0 / Sustain/ Percep. / X-D01 | Find Food. Find Water. Find Shelter. |
Skills | 4000 Legend Points | ||
Animal Handling (Knack) | 4 (10) (2d8) | 0 / Stand. / .Will. | Test versus Highest SD, +1 per each additional animal to make animal perform desired action. |
Artisan: Drawing | 1 ( 7) (1d12) | 0 / Sustn. / Charis. | Artisan - TN = 5 for an aesthetically pleasing piece. |
Charge: | 2 ( 8) (2d6) | 0 / .Free. / Strengt | Damage replacement on charge attack. Used to resist dropping weapon/dismount after charge. |
Disarm Trap: | 1 ( 8) (2d6) | 1 / Stand. / Dexter. | Allows disarming of traps. Not useful against magical traps and wards. May attempt rank (1) times. |
Entertainer: Dancing | 1 ( 7) (1d12) | 0 / Sustn. / Charis. | Targets Social Defense. Each success leaves 25% of crowd enjoys and remembers performance. |
First Impression: | 2 ( 8) (2d6) | 0 / Stand. / Charis. | Targets Social defense. Success improves attitude once. Three or more successes twice. Degrades once per day. |
Knowledge: Animal Lore | 1 ( 7) (1d12) | 0 / Stand. / Percep. | Knowledge Skill |
Knowledge: Literature | 1 ( 7) (1d12) | 0 / Stand. / Percep. | Knowledge Skill |
Manuever | 4 (11) (1d10+1d8) | 1 / Simple / Dexter. | PD of one target. Each success provides +2 PD versus that target, and +2 on first attack against for round. |
Missile Weapons: | 2 ( 9) (1d8+1d6) | 0 / Stand. / Dexter. | Ranged weapons Pew Pew. |
Melee Weapons: | 2 ( 9) (1d8+1d6) | 0 / Stand. / Dexter. | I like weapons. They make me look dangerous. |
Read/Write Language: | 2 ( 8) *2d6) | - / - - - / - - - - | Languages: Dwarven, Orcish (Or'zat) |
Resist Taunt: | 1 ( 7) (1d12) | 1 / .Free. / .Will. | Use when Social Defense is targetted, TN to resist = Ability Test. Taunt, Persuasion, Intimidation, etc. |
Speak Language: | 2 | - / - - - / - - - - | Languages: Dwarven, Elven (Sperethiel), Orcish (Or'zat) |
Sprint: | 2 | 1 / .Free. / - - - - | For strain add + Rank to yards of movement for one round. |
Trick Riding: | 2 ( 9) (1d8+1d6) | 1 / Simple / Dexter. | Use for riding tricks, such as jump. Also used as Avoid Blow when Mounted - Rank (2) times per round. |
Animal Companion Threads/Knacks | ||
Tochicko | ||
Bind Animal Companion | Bound. 100 LP | Combat Trained. Simple to Command. Complex Tricks. |
Animals | |||||
Tochicko | Dire Wolf | 4 (4) | Awestruck | Animal Companion. Threaded. Combat Trained. | Any Tricks |
Kyo | Hunting Dog | 1 (1) | Awestruck | Animal Companion. | TN 6, 2 Tricks Automatically |
Skyree | Messenger Bat | 1 (1) | Friendly | Work Animal. | TN 7 |
Smorgee | Kue | 1 (1) | Friendly | Pet. | TN 7 |
Special Abilities
Half-Magic: Beast Master: Used when dealing with or caring for animals, including husbandry and first aid.
Half-Magic: Beast Master: Recognize different animals, animal tracks, and abnormal behavior among animals and creatures.
Half-Magic: Shaman: Recognize different animals, animal tracks, and abnormal behavior among animals and creatures.
Half Magic: Shaman: Perception Based to detect beast spirits within 30 yards vs. mystic defense. Sense is always active.
Karma on Recovery Tests (Beast Master)
Karma on tests to Summon or Interact with Spirits. (Shaman)
Spells:
1 page per circle per spell.
Pages Used: 23 / 100
1st Circle: (200 LP - 4 pages)
1. Invoke Crow's Tears
2. Invoke Leopard's Pounce
3. Pack Tactics
4. Prey Senses
2nd Circle: (200 LP - 6 pages)
1. Ferocity
2. Hero's Feast
3. Coiled Serpents (Zhong strikes the hand)
3rd Circle: (600 LP - 9 pages)
1. Cat Walk
2. Invoke Lion's Pride
3. Mark of the Wolf
4th Circle: (4 Pages) (0LP - 4 pages)
1. Ferret Reflexes
Equipment:
Armor:
(40) Runed Leather Armor (5/1/-1) [3 Times forged (+3PA)] [Black Company Armor]
( 8) Runed Raider Shield (2/1/-1) [Thread Item]
(20) Runed Padded Leather (4/1/0) [1 times Forged (+1PA)] [Black Company Dress]
Weapons:
(1) Dagger (5D, Size 1, S 2-10, L 11-20) [Forged 3]
(1) Dagger Number Two (4D, Size 1, S 2-10, L 11-20) [Forged 2]
(4) Broadsword (, Size 3) [Forged 3]
(3) Hand Axe (6D, Size 2) [Forged 2]
(4) Elven Warbow (9D, Size 5, S 2-48, L 49-96) [Forged 4]
(2) Quiver of Arrows
Potions: (0.5 x # of potions lbs)
(1) Healing Potion
(1) Booster Potion
(_) Salve of Closure
Starting Equipment:
(14) Adventurer's Kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
(3) Artisan Tools: Drawing
(5) Grimoire (magicians only), 100 pages
(3) Clothing (Variety)
Small number of esoteric but mundane books.
Always has a library book or two on hand.
Scrapbooks of drawings.
Nice collection of jewelry and accessories.
Mount tackle and gear for Tochiko.
Keepsakes. A coin given to her by Orek to buy her candy on the last day of his life. A small stuffed bear made by her mother.
In-Game Acquisitions:
1000 sp worth of Black Company/Other Resources