Post by Sveja on Jun 19, 2019 11:44:43 GMT -5
Some of the non-crunch:
General appearance: Other than his eye color, rather generically handsome if non-descript. Brown hair, usually long, and worn in a casual but conformist manner.
First Impression: Charming and bright, with the possibility that he may even be dashing.
Lasting Impression: Rather less charming than he seemed, something just feels a little sad around him.
General Manner: Distant, but not hostile. Especially when serving in his official capacity, Brux plays the role well. He does not seem to have many, if any friends. He has a rather serious and sad demeanor, bouyed by moments of unexpected mirth and good cheer.
Does not speak much, and when he does it is often blunt.
Theme music, I think a lot of the Hollow Knight OST gets at the vibe I have for Brux.
Traits:
-Steadfast and Brave.
-Determined when he has an object in mind.
-Often seems to be noticing things that other people have failed to.
-Self-Doubt: not so much in his abilities, but in his self-worth and value. Potential ticking time bomb for a Nethermancer crisis
-Hates bright light
-Secretive, and more comfortable out of sight, or in the shadows.
-Inquisitive, but not curious (many personal secrets are better left unknown, but some are incredibly powerful tools).
-Strong moral code when it comes to himself. Built around the idea of protecting the weak, and protecting everything from Horrors and their servants and creations.
-Strong streak of forgiveness when it comes to lapses that are not associated with Horrors. Tends to view things from a long perspective focused on what flawed individuals can still contribute, and on the ease with which people can fall into traps of self-destructive behavior.
-Deeply respects those who do genuine work for the benefit of the weak. Does not consider himself one of those.
-Resourceful and Cunning.
-Distrusts authority in general.
-Skeptical and often cynical.
-Loves music.
-Loves beauty and art. May not admit it, but anyone watching him observe a piece of fine craftsmanship will recognize it.
-Dislikes fighting. Views violence as a tool, not an aim in and of itself.
-Cares little about a fair fight, or about games and gamesmanship.
-If there is a reason to fight, there is a reason to win. And if there is a reason to win, that is reason enough to fight to win.
-Patience is a LEARNED trait (taught by his Master). Impatience comes more naturally.
-Perfectionist tendencies, though these have ebbed significantly in the wake of his breakdown.
Discipline Based Traits:
Archer:
Strength: Vision. Patience
Flaws: Over-Reliance on sight. Bluntness.
Nethermancer:
Strengths: Fearless. Inquisitive.
Flaws: Secretive.
Horror Stalker (Burgeoning)
Strengths: Driven. Determined.
Flaws: Resigned.
Song Smith (Failed)
Strengths: Creative.
Flaws: Perfectionist. Doubting.
Quirks:
-(nod to Ehren) Often 'doodles' when thinking or when preoccupied. These are not so much sketches, as mostly indecipherable diagrams representing his way of thinking through a problem, or internalizing complex ideas.
-Easily irritated by repetitive and meaningless movement such as finger tapping, pen clicking, and fidgeting (this grabs the attention of his senses, and makes it more difficult to pay attention to everything else.
-Does not drink.
-Eats quickly, as if he always has something he really needs to get back to doing.
-Poor at making small talk.
-Despite his nondescript look, he pays more attention to his clothing and fashion than he would ever admit. Usually noticeable in his efforts to keep his clothing well maintained despite his relative poverty, and in small details and accessories to the way he dresses.
-Sometimes talk to animals, or to spirits he senses.
Other Notes:
-General poor reputation among almost everyone:
Blood Guard: Appointed due to his connections, and not worthy of the position. Still young and inexperienced. Probably not capable of much, and probably not even smart enough to be corrupted.
Age Cohort: A talented burn-out with few friends. Some may genuinely wish him well (or even like him), but none expect anything out of him at this point. Pretty much a lay-about.
Underworld: A petty thief and lay-about. Not good for much. He has started to rebuild a reputation for trustworthiness and earnestness, at least. They trust him more than a similar Guardsman who had not spent time among them. But less than an actively corrupt one who works with them.
Aristocrats: A layabout from a bad and poor family who should really no longer be considered on of them.
Family: They love him, and think highly of him (and mostly fail to see all the trouble he has been in for what it is).
Future Directions:
-Picking up Scout somewhere before or at Seventh Circle. I kind of want to time this with their return to the surface world, probably shortly after. The higher I go before then, the faster Scout will rise. The longer I wait, the longer we don't have higher rank Lock Picking and Trap Disarming
-Reputation should improve.
-Self-Confidence should improve.
-Should evolve into a dedicated hunter of evil and dangerous things, I think.
-Will pick up a familiar. Probably a raven. Possibly a spirit.
-May gravitate toward animals over his time as a scout. May depend upon other opportunities for character growth. It is possible down the road he might keep a trained hunting dog companion, for example.
-Will learn Command Nightflyer and the related spells. He will have a veritable spy ring of night flyers.
-Do not know yet for sure what his 'trade' shall be. It could be information, it could be hunting, it could be mercenary work.
General appearance: Other than his eye color, rather generically handsome if non-descript. Brown hair, usually long, and worn in a casual but conformist manner.
First Impression: Charming and bright, with the possibility that he may even be dashing.
Lasting Impression: Rather less charming than he seemed, something just feels a little sad around him.
General Manner: Distant, but not hostile. Especially when serving in his official capacity, Brux plays the role well. He does not seem to have many, if any friends. He has a rather serious and sad demeanor, bouyed by moments of unexpected mirth and good cheer.
Does not speak much, and when he does it is often blunt.
Theme music, I think a lot of the Hollow Knight OST gets at the vibe I have for Brux.
Traits:
-Steadfast and Brave.
-Determined when he has an object in mind.
-Often seems to be noticing things that other people have failed to.
-Self-Doubt: not so much in his abilities, but in his self-worth and value. Potential ticking time bomb for a Nethermancer crisis
-Hates bright light
-Secretive, and more comfortable out of sight, or in the shadows.
-Inquisitive, but not curious (many personal secrets are better left unknown, but some are incredibly powerful tools).
-Strong moral code when it comes to himself. Built around the idea of protecting the weak, and protecting everything from Horrors and their servants and creations.
-Strong streak of forgiveness when it comes to lapses that are not associated with Horrors. Tends to view things from a long perspective focused on what flawed individuals can still contribute, and on the ease with which people can fall into traps of self-destructive behavior.
-Deeply respects those who do genuine work for the benefit of the weak. Does not consider himself one of those.
-Resourceful and Cunning.
-Distrusts authority in general.
-Skeptical and often cynical.
-Loves music.
-Loves beauty and art. May not admit it, but anyone watching him observe a piece of fine craftsmanship will recognize it.
-Dislikes fighting. Views violence as a tool, not an aim in and of itself.
-Cares little about a fair fight, or about games and gamesmanship.
-If there is a reason to fight, there is a reason to win. And if there is a reason to win, that is reason enough to fight to win.
-Patience is a LEARNED trait (taught by his Master). Impatience comes more naturally.
-Perfectionist tendencies, though these have ebbed significantly in the wake of his breakdown.
Discipline Based Traits:
Archer:
Strength: Vision. Patience
Flaws: Over-Reliance on sight. Bluntness.
Nethermancer:
Strengths: Fearless. Inquisitive.
Flaws: Secretive.
Horror Stalker (Burgeoning)
Strengths: Driven. Determined.
Flaws: Resigned.
Song Smith (Failed)
Strengths: Creative.
Flaws: Perfectionist. Doubting.
Quirks:
-(nod to Ehren) Often 'doodles' when thinking or when preoccupied. These are not so much sketches, as mostly indecipherable diagrams representing his way of thinking through a problem, or internalizing complex ideas.
-Easily irritated by repetitive and meaningless movement such as finger tapping, pen clicking, and fidgeting (this grabs the attention of his senses, and makes it more difficult to pay attention to everything else.
-Does not drink.
-Eats quickly, as if he always has something he really needs to get back to doing.
-Poor at making small talk.
-Despite his nondescript look, he pays more attention to his clothing and fashion than he would ever admit. Usually noticeable in his efforts to keep his clothing well maintained despite his relative poverty, and in small details and accessories to the way he dresses.
-Sometimes talk to animals, or to spirits he senses.
Other Notes:
-General poor reputation among almost everyone:
Blood Guard: Appointed due to his connections, and not worthy of the position. Still young and inexperienced. Probably not capable of much, and probably not even smart enough to be corrupted.
Age Cohort: A talented burn-out with few friends. Some may genuinely wish him well (or even like him), but none expect anything out of him at this point. Pretty much a lay-about.
Underworld: A petty thief and lay-about. Not good for much. He has started to rebuild a reputation for trustworthiness and earnestness, at least. They trust him more than a similar Guardsman who had not spent time among them. But less than an actively corrupt one who works with them.
Aristocrats: A layabout from a bad and poor family who should really no longer be considered on of them.
Family: They love him, and think highly of him (and mostly fail to see all the trouble he has been in for what it is).
Future Directions:
-Picking up Scout somewhere before or at Seventh Circle. I kind of want to time this with their return to the surface world, probably shortly after. The higher I go before then, the faster Scout will rise. The longer I wait, the longer we don't have higher rank Lock Picking and Trap Disarming
-Reputation should improve.
-Self-Confidence should improve.
-Should evolve into a dedicated hunter of evil and dangerous things, I think.
-Will pick up a familiar. Probably a raven. Possibly a spirit.
-May gravitate toward animals over his time as a scout. May depend upon other opportunities for character growth. It is possible down the road he might keep a trained hunting dog companion, for example.
-Will learn Command Nightflyer and the related spells. He will have a veritable spy ring of night flyers.
-Do not know yet for sure what his 'trade' shall be. It could be information, it could be hunting, it could be mercenary work.