Post by Sveja on Jul 12, 2021 1:03:38 GMT -5
According to the lore, the Trolls in Daiche were a Highland Clan whose Drakkars crashed (gently or otherwise) near the Kaer soon before the Scourge began in earnest. This marks them as Crystal Raiders (as far as I can tell), and their history during the Scourge in the Kaer must be fascinating. I intend to draw upon this for my upcoming story line.
What follows are some notes regarding my take on the Trolls of Daiche, whom I have given the Clan name Granitetooth, though I'd be happy if someone pointed out if the Clan were already named, or comes up with a better one. Additionally, of course, I am not the GM, don't have the familiarity with past events as you guys, and am just spit-balling so feel free to correct or revise.
Because everyone is so busy I will keep this abstract and brief.Obviously dealing in generalities.
The Granitetooth were traditional Crystal Raiders from the Twilight Peaks whose Drakkars mysteriously crashed near the Kaer shortly before the Kaer was sealed. These trolls were the remnants of a once powerful clan, now battered after many battles with the Therans. Not all agreed to the offer, with several setting off on their own. One Drakkar was repairable, making the return trip to their homemoot, and ferrying all of their family members who agreed to enter the Kaer back to Daiche.
The Trolls have had a more difficult time adjusting to life in the Kaer than any other. Unaccustomed to close contract with other Namegivers, and fiercely defensive of their code of honor that is almost impenetrable to most others, the early Scourge presented numerous tragedies and moments of conflict between the Trolls and the rest of the Kaer. Only through severe interventions and the devoted efforts of the Clan leadership was the situation calmed to a simmer. Nonetheless, the Troll Moot (which the Troll Quarter is referred to, despite being a misnomer) remains the least visited and most segregated quarter of the city with only no'a'g'ral (non-Trolls treated as Trolls) living among them either by choice or restriction. The Troll Moot itself is dominated by the large, oval-shaped moothome which is built in traditional fashion, and constantly maintained as the heart of the Troll community. Other buildings in the quarter are built using Dwarven techniques, to Troll scale and with hints of traditional Troll style though the building materials and methods are dictated by the Kaer environment.
The loss of opportunity for conflict to build their own honor, to honor Thystonius, and generally to provide outlets for social rivalries and energy, have wracked the clan's society. Internal squabbles often result in fights, while factions shift and swirl within the Troll Moot in ways that outsiders can scarcely track. These fights are rarely deadly, but honor is avenged.
The Chieftanship, having become a political position rather than a military one, has been held within the Stormpeak family for generations, essentially making the position hereditary. They practice a mild form of horn shaping to groom their intended successor, preserving a particular guise and expectation of authority that is (at times) somewhat shaky given the lack of military experience or prowess possessed by some of the Stormpeak Councilors. The Stormpeaks have been close and loyal allies to Counciler Madaera for generations, doing everything possible to keep the peace between the Trolls and their neighbors, and working along with Counciler Redstone to settle disputes and grievances of honor with minimal bloodshed and disruption.
The next two most powerful positions within the Moot are the few Questors of Thystonius, but their numbers have never been thinner given the challenge of living up to the Passion's ideals with so little outlet for violence, and secondly the crewmen of the Drakkars. As has been seen as a general trend, these positions have become more political and social than military since the Scourge. They are competed over in a combination of political, social, and physical confrontation as once earned a berth lasts until retirement or dishonor. Many of these berth holders, but not all, are adepts. Sky Raiders and Air Sailors are the most common, but not the only disciplines represented.
The Drakkars themselves are either repaired, and generally suspended in air berths above the Troll Moot to be flown on routine practice patrols, or else are "in dry dock" in a more or less permanent state, having been found irreparable and irreplaceable once the Kaer was sealed. The berths on these drakkars in particular has become political, but there are nonetheless many devoted Sky Raiders whose only chance to get into the air is to jump off a building rather than their drakkar.
The Sky Raiders tend to be the most violent and traditional of the Granitetooth. They have a fierce rivalry with the Black Company whom they consider pretenders to their military honor, weaker by comparisons to themselves, and whom they envy for the prestige they seem to hold on the rest of the Kaer, and the influence they have with the Council and the clear favoritism they are shown. This simmering hostility is made all the more potent by their inability to consummate it with real challenges. This rivalry is violent, though not deadly. They routinely enter the Black Company Tournament, decrying it at times as unfair in being setup to favor the Black Company's cavalry against all expectations of actual warfare within the Kaer.
In general the Trolls of Daiche are more artistic and craft/manufacturing-oriented, and more likely to forgive slight trespasses to honor from other Namegivers than the traditional Crystal Raider. But most people still tread even more carefully around Trolls than Orks.
Lastly, some number of Trolls have fully acclimated to life with the other Namegivers. These trolls resemble the Lowland Trolls of post-Scourge Barsaive in that they adhere to some of the old tenets, but generally are more easy going and less aggressive than their more traditional fellows. These trolls live freely within other quarters, and some have even joined the Black Company itself. The more traditional Granitetooth refer to these as "Half Trolls".
Trolls are also represented in the City Guard, and the Blood Guard without any sense of disrespect to the Moot itself, though as always their personal, clan, and racial honor must come first.
What follows are some notes regarding my take on the Trolls of Daiche, whom I have given the Clan name Granitetooth, though I'd be happy if someone pointed out if the Clan were already named, or comes up with a better one. Additionally, of course, I am not the GM, don't have the familiarity with past events as you guys, and am just spit-balling so feel free to correct or revise.
Because everyone is so busy I will keep this abstract and brief.Obviously dealing in generalities.
The Granitetooth were traditional Crystal Raiders from the Twilight Peaks whose Drakkars mysteriously crashed near the Kaer shortly before the Kaer was sealed. These trolls were the remnants of a once powerful clan, now battered after many battles with the Therans. Not all agreed to the offer, with several setting off on their own. One Drakkar was repairable, making the return trip to their homemoot, and ferrying all of their family members who agreed to enter the Kaer back to Daiche.
The Trolls have had a more difficult time adjusting to life in the Kaer than any other. Unaccustomed to close contract with other Namegivers, and fiercely defensive of their code of honor that is almost impenetrable to most others, the early Scourge presented numerous tragedies and moments of conflict between the Trolls and the rest of the Kaer. Only through severe interventions and the devoted efforts of the Clan leadership was the situation calmed to a simmer. Nonetheless, the Troll Moot (which the Troll Quarter is referred to, despite being a misnomer) remains the least visited and most segregated quarter of the city with only no'a'g'ral (non-Trolls treated as Trolls) living among them either by choice or restriction. The Troll Moot itself is dominated by the large, oval-shaped moothome which is built in traditional fashion, and constantly maintained as the heart of the Troll community. Other buildings in the quarter are built using Dwarven techniques, to Troll scale and with hints of traditional Troll style though the building materials and methods are dictated by the Kaer environment.
The loss of opportunity for conflict to build their own honor, to honor Thystonius, and generally to provide outlets for social rivalries and energy, have wracked the clan's society. Internal squabbles often result in fights, while factions shift and swirl within the Troll Moot in ways that outsiders can scarcely track. These fights are rarely deadly, but honor is avenged.
The Chieftanship, having become a political position rather than a military one, has been held within the Stormpeak family for generations, essentially making the position hereditary. They practice a mild form of horn shaping to groom their intended successor, preserving a particular guise and expectation of authority that is (at times) somewhat shaky given the lack of military experience or prowess possessed by some of the Stormpeak Councilors. The Stormpeaks have been close and loyal allies to Counciler Madaera for generations, doing everything possible to keep the peace between the Trolls and their neighbors, and working along with Counciler Redstone to settle disputes and grievances of honor with minimal bloodshed and disruption.
The next two most powerful positions within the Moot are the few Questors of Thystonius, but their numbers have never been thinner given the challenge of living up to the Passion's ideals with so little outlet for violence, and secondly the crewmen of the Drakkars. As has been seen as a general trend, these positions have become more political and social than military since the Scourge. They are competed over in a combination of political, social, and physical confrontation as once earned a berth lasts until retirement or dishonor. Many of these berth holders, but not all, are adepts. Sky Raiders and Air Sailors are the most common, but not the only disciplines represented.
The Drakkars themselves are either repaired, and generally suspended in air berths above the Troll Moot to be flown on routine practice patrols, or else are "in dry dock" in a more or less permanent state, having been found irreparable and irreplaceable once the Kaer was sealed. The berths on these drakkars in particular has become political, but there are nonetheless many devoted Sky Raiders whose only chance to get into the air is to jump off a building rather than their drakkar.
The Sky Raiders tend to be the most violent and traditional of the Granitetooth. They have a fierce rivalry with the Black Company whom they consider pretenders to their military honor, weaker by comparisons to themselves, and whom they envy for the prestige they seem to hold on the rest of the Kaer, and the influence they have with the Council and the clear favoritism they are shown. This simmering hostility is made all the more potent by their inability to consummate it with real challenges. This rivalry is violent, though not deadly. They routinely enter the Black Company Tournament, decrying it at times as unfair in being setup to favor the Black Company's cavalry against all expectations of actual warfare within the Kaer.
In general the Trolls of Daiche are more artistic and craft/manufacturing-oriented, and more likely to forgive slight trespasses to honor from other Namegivers than the traditional Crystal Raider. But most people still tread even more carefully around Trolls than Orks.
Lastly, some number of Trolls have fully acclimated to life with the other Namegivers. These trolls resemble the Lowland Trolls of post-Scourge Barsaive in that they adhere to some of the old tenets, but generally are more easy going and less aggressive than their more traditional fellows. These trolls live freely within other quarters, and some have even joined the Black Company itself. The more traditional Granitetooth refer to these as "Half Trolls".
Trolls are also represented in the City Guard, and the Blood Guard without any sense of disrespect to the Moot itself, though as always their personal, clan, and racial honor must come first.